Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 344.73 | 5171 |
|
| Goals | 0.33 | 5 |
|
| Assists | 0.27 | 4 |
|
| Saves | 2.27 | 34 |
|
| Shots | 2.13 | 32 |
|
| Demos | 0.93 | 14 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 344.73 | #459 / 1215 | #53 / 161 |
| Goals | 0.33 | #893 / 1215 | #123 / 161 |
| Assists | 0.27 | #871 / 1215 | #124 / 161 |
| Saves | 2.27 | #6 / 1215 | #1 / 161 |
| Demos | 0.93 | #474 / 1215 | #59 / 161 |
60% of the season is played (15 → ~25 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5171 | 8618 | 8569 | 8480 – 8659 |
| Goals | 5 | 8 | 10 | 6 – 13 |
| Assists | 4 | 7 | 8 | 5 – 11 |
| Saves | 34 | 57 | 53 | 46 – 60 |
| Shots | 32 | 53 | 54 | 47 – 61 |
| Demos | 14 | 23 | 23 | 19 – 28 |
| MVPs | 2 | 3 | 3 | 2 – 5 |
From 11 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 397.6 |
| Avg boost | 52.8 |
| Boost stolen / game | 397.1 |
| % time at 0 boost | 8.7% |
| Avg speed (uu/s) | 1563.6 |
| % supersonic | 14.4% |
| % time high in air | 4.7% |
| Avg distance to ball | 3208.0 |
| % time attacking third | 17.5% |
| Demos / game | 0.8 |
| Demos taken / game | 0.6 |
| Shooting % | 22.9% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.46 | 0.62 | 0.5 – 0.75 |
| Assists/game | 0.09 | 0.31 | 0.25 – 0.36 |
| Saves/game | 2.36 | 2.08 | 2.0 – 2.25 |
| Shots/game | 2.27 | 2.17 | 2.0 – 2.44 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Lucas | S26 | Veteran | 0.5 | 0.12 | 2.25 | 1.49 |
| Spiral-ParaDoxx | S19 | Elite | 0.5 | 0.0 | 2.0 | 1.68 |
| Crucified | S26 | Rival | 0.42 | 0.25 | 2.17 | 1.68 |
| kooooobee | S23 | Master | 0.5 | 0.27 | 2.32 | 1.69 |
| zl Mango lz | S18 | Challenger | 0.56 | 0.22 | 2.0 | 1.74 |
| RobFromCSA | S25 | Premier | 0.67 | 0.11 | 2.44 | 1.80 |
| ghosty rl | S22 | Premier | 0.25 | 0.25 | 2.25 | 2.08 |
| Beans | S20 | Elite | 0.5 | 0.3 | 2.0 | 2.17 |
| OsoGhost | S26 | Rival | 0.5 | 0.2 | 2.5 | 2.18 |
| DenZ | S18 | Elite | 0.62 | 0.25 | 2.0 | 2.18 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.