Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 361.38 | 12287 |
|
| Goals | 0.82 | 28 |
|
| Assists | 0.29 | 10 |
|
| Saves | 1.68 | 57 |
|
| Shots | 2.85 | 97 |
|
| Demos | 0.85 | 29 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 361.38 | #332 / 1215 | #63 / 179 |
| Goals | 0.82 | #364 / 1215 | #52 / 179 |
| Assists | 0.29 | #858 / 1215 | #124 / 179 |
| Saves | 1.68 | #126 / 1215 | #29 / 179 |
| Demos | 0.85 | #554 / 1215 | #88 / 179 |
56% of the season is played (34 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12287 | 21683 | 21649 | 21491 – 21807 |
| Goals | 28 | 49 | 49 | 42 – 57 |
| Assists | 10 | 18 | 19 | 14 – 24 |
| Saves | 57 | 101 | 99 | 89 – 110 |
| Shots | 97 | 171 | 170 | 156 – 184 |
| Demos | 29 | 51 | 52 | 44 – 60 |
| MVPs | 4 | 7 | 7 | 4 – 10 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 399.9 |
| Avg boost | 52.1 |
| Boost stolen / game | 426.7 |
| % time at 0 boost | 7.3% |
| Avg speed (uu/s) | 1511.2 |
| % supersonic | 14.4% |
| % time high in air | 4.3% |
| Avg distance to ball | 2823.2 |
| % time attacking third | 19.4% |
| Demos / game | 0.8 |
| Demos taken / game | 1.5 |
| Shooting % | 28.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.83 | 0.83 | 0.75 – 0.89 |
| Assists/game | 0.3 | 0.39 | 0.35 – 0.44 |
| Saves/game | 1.6 | 1.57 | 1.5 – 1.62 |
| Shots/game | 2.97 | 2.75 | 2.58 – 2.88 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Shxde | S24 | Master | 0.89 | 0.41 | 1.57 | 0.81 |
| Synnicall | S24 | Rival | 0.72 | 0.44 | 1.5 | 0.94 |
| ballerking2008 | S26 | Challenger | 1.0 | 0.27 | 1.67 | 0.98 |
| Kourses | S17 | Elite | 0.83 | 0.42 | 1.5 | 1.06 |
| PayloSoul | S21 | Master | 1.0 | 0.37 | 1.74 | 1.09 |
| bex | S23 | Master | 0.7 | 0.37 | 1.44 | 1.10 |
| Rock_Sause | S25 | Elite | 0.77 | 0.45 | 1.67 | 1.11 |
| AS-17. | S23 | Challenger | 0.91 | 0.3 | 1.52 | 1.14 |
| SlimmySlimReaper | S23 | Rival | 0.8 | 0.39 | 1.55 | 1.18 |
| Nitro | S24 | Veteran | 0.91 | 0.39 | 1.72 | 1.19 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.