Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 396.42 | 7532 |
|
| Goals | 0.84 | 16 |
|
| Assists | 0.26 | 5 |
|
| Saves | 2.0 | 38 |
|
| Shots | 2.79 | 53 |
|
| Demos | 0.58 | 11 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 396.42 | #131 / 1215 | #20 / 166 |
| Goals | 0.84 | #328 / 1215 | #46 / 166 |
| Assists | 0.26 | #872 / 1215 | #121 / 166 |
| Saves | 2.0 | #24 / 1215 | #3 / 166 |
| Demos | 0.58 | #768 / 1215 | #102 / 166 |
60% of the season is played (19 → ~32 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 7532 | 12685 | 12473 | 12364 – 12583 |
| Goals | 16 | 27 | 27 | 22 – 32 |
| Assists | 5 | 8 | 9 | 6 – 13 |
| Saves | 38 | 64 | 61 | 54 – 69 |
| Shots | 53 | 89 | 88 | 79 – 97 |
| Demos | 11 | 19 | 20 | 15 – 25 |
| MVPs | 4 | 7 | 7 | 4 – 9 |
From 15 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 401.3 |
| Avg boost | 49.4 |
| Boost stolen / game | 519.4 |
| % time at 0 boost | 10.8% |
| Avg speed (uu/s) | 1490.0 |
| % supersonic | 13.0% |
| % time high in air | 5.4% |
| Avg distance to ball | 2971.8 |
| % time attacking third | 19.3% |
| Demos / game | 0.6 |
| Demos taken / game | 0.9 |
| Shooting % | 31.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 1.0 | 0.91 – 1.0 |
| Assists/game | 0.27 | 0.38 | 0.25 – 0.43 |
| Saves/game | 1.67 | 1.62 | 1.57 – 1.75 |
| Shots/game | 3.2 | 2.98 | 2.77 – 3.25 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| MZFdoom | S26 | Elite | 0.83 | 0.3 | 1.6 | 0.98 |
| Vvreze | S22 | Prospect | 1.0 | 0.38 | 1.62 | 1.08 |
| depressed vibez | S20 | Veteran | 1.05 | 0.3 | 1.55 | 1.16 |
| cowtooth | S20 | Rival | 0.92 | 0.42 | 1.58 | 1.20 |
| Shxde | S24 | Master | 0.89 | 0.41 | 1.57 | 1.32 |
| zack | S21 | Elite | 0.88 | 0.38 | 1.62 | 1.33 |
| Percussive3260 | S21 | Veteran | 1.25 | 0.25 | 1.62 | 1.33 |
| lovegreyhounds | S22 | Veteran | 0.96 | 0.5 | 1.67 | 1.34 |
| snizdrift | S20 | Premier | 1.05 | 0.5 | 1.65 | 1.35 |
| AS-17. | S23 | Challenger | 0.91 | 0.3 | 1.52 | 1.39 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.