Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 379.07 | 10614 |
|
| Goals | 0.86 | 24 |
|
| Assists | 1.04 | 29 |
|
| Saves | 1.11 | 31 |
|
| Shots | 2.61 | 73 |
|
| Demos | 1.36 | 38 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 379.07 | #223 / 1213 | #24 / 107 |
| Goals | 0.86 | #318 / 1213 | #23 / 107 |
| Assists | 1.04 | #14 / 1213 | #2 / 107 |
| Saves | 1.11 | #647 / 1213 | #57 / 107 |
| Demos | 1.36 | #199 / 1213 | #33 / 107 |
60% of the season is played (28 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (54 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 10614 | 17816 | 17699 | 17699 | 17565 – 17832 |
| Goals | 24 | 40 | 40 | 41 | 33 – 46 |
| Assists | 29 | 49 | 46 | 45 | 40 – 53 |
| Saves | 31 | 52 | 53 | 55 | 46 – 61 |
| Shots | 73 | 123 | 122 | 124 | 111 – 133 |
| Demos | 38 | 64 | 63 | 63 | 55 – 71 |
| MVPs | 5 | 8 | 8 | 8 | 5 – 11 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 425.3 |
| Avg boost | 48.1 |
| Boost stolen / game | 546.2 |
| % time at 0 boost | 16.7% |
| Avg speed (uu/s) | 1518.4 |
| % supersonic | 15.9% |
| % time high in air | 6.4% |
| Avg distance to ball | 2796.5 |
| % time attacking third | 20.9% |
| Demos / game | 1.4 |
| Demos taken / game | 1.7 |
| Shooting % | 39.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Elite | 54 | 1.06 | 0.43 | 1.57 | 445 |
| S26 | Master | 28 | 0.86 | 1.04 | 1.11 | 425 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.86 | 0.81 | 0.75 – 1.0 |
| Assists/game | 1.04 | 0.9 | 0.81 – 1.0 |
| Saves/game | 1.11 | 1.24 | 1.11 – 1.33 |
| Shots/game | 2.61 | 2.64 | 2.5 – 2.71 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| RollsRoyceOwner | S17 | Elite | 0.92 | 1.08 | 1.33 | 1.09 |
| Monty. | S19 | Veteran | 0.75 | 1.08 | 1.17 | 1.18 |
| BIGbadBULLMAN13 | S17 | Rival | 0.79 | 1.04 | 1.5 | 1.22 |
| swazy. | S13 | Premier | 0.8 | 1.0 | 1.33 | 1.28 |
| Hirsch | S22 | Master | 0.81 | 0.88 | 1.31 | 1.39 |
| NGU_IC3 | S20 | Challenger | 0.75 | 1.17 | 1.33 | 1.45 |
| 3 12 9 24 25 | S26 | Rival | 0.75 | 1.0 | 1.25 | 1.46 |
| xim | S22 | Master | 1.0 | 1.0 | 1.12 | 1.47 |
| taz.rm | S19 | Veteran | 1.0 | 1.0 | 1.0 | 1.47 |
| PublicEnemy#1 | S23 | Veteran | 1.07 | 1.0 | 1.11 | 1.51 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.