OmniMurders

Veteran - Water - 6-14 (0.300)
60 OVR
overall rating (0–100) · 20 games · how is this calculated?
Overall rating 60/100 Tier dominance: 11th (-1.3 SD) Projects as: Veteran Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
15% of games
Shot %
17%

Per-game production (percentile within Veteran)

StatPer gameTotalPercentile in tier
Points 337.4 6748
33rd
Goals 0.45 9
12th
Assists 0.55 11
40th
Saves 1.5 30
61st
Shots 2.7 54
55th
Demos 1.15 23
64th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Veteran
Points337.4 #523 / 1215 #91 / 170
Goals0.45 #844 / 1215 #119 / 170
Assists0.55 #452 / 1215 #80 / 170
Saves1.5 #240 / 1215 #47 / 170
Demos1.15 #299 / 1215 #48 / 170

Season projection

Medium confidence

56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (112 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 6748 12146 12222 12222 12104 – 12341
Goals 9 16 18 18 13 – 22
Assists 11 20 20 19 15 – 25
Saves 30 54 53 53 46 – 61
Shots 54 97 97 97 86 – 107
Demos 23 41 41 44 34 – 48
MVPs 3 5 5 5 3 – 8

Advanced stats (ballchasing)

Advanced OVR 6 /100

From 16 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 355.4
Avg boost 46.5
Boost stolen / game 363.1
% time at 0 boost 9.8%
Avg speed (uu/s) 1504.2
% supersonic 13.5%
% time high in air 4.5%
Avg distance to ball 2888.2
% time attacking third 16.7%
Demos / game 1.1
Demos taken / game 2.3
Shooting % 19.7%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Challenger12 1.580.51.33 357
S21Rival7 0.570.291.29 379
S22Veteran19 0.680.741.53 371
S23Veteran27 0.630.261.26 374
S24Veteran40 0.680.421.32 376
S25Elite14 0.360.51.29 371
S26Veteran16 0.440.561.44 355

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.44 0.51 0.48 – 0.56
Assists/game0.56 0.56 0.5 – 0.62
Saves/game1.44 1.47 1.4 – 1.56
Shots/game2.56 2.32 2.19 – 2.52

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
doctorprofessor_ S26Rival 0.570.681.57 1.05
Ulltra11 S23Rival 0.440.481.33 1.08
AquaP S23Veteran 0.510.491.23 1.09
ReedyOrange S23Veteran 0.480.561.56 1.17
BlitzzyG S23Veteran 0.60.621.42 1.19
Fomayy S18Elite 0.550.461.36 1.22
Allusion.-. S23Veteran 0.450.51.4 1.22
Squatch70 S22Challenger 0.560.481.63 1.23
Mochi S24Elite 0.480.551.62 1.24
SGE Nemesis S21Elite 0.620.621.44 1.26

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.