Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 395.67 | 14244 |
|
| Goals | 0.83 | 30 |
|
| Assists | 0.56 | 20 |
|
| Saves | 1.56 | 56 |
|
| Shots | 2.58 | 93 |
|
| Demos | 0.5 | 18 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 395.67 | #134 / 1215 | #11 / 134 |
| Goals | 0.83 | #331 / 1215 | #35 / 134 |
| Assists | 0.56 | #434 / 1215 | #33 / 134 |
| Saves | 1.56 | #206 / 1215 | #10 / 134 |
| Demos | 0.5 | #806 / 1215 | #82 / 134 |
64% of the season is played (36 → ~56 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 14244 | 22157 | 21872 | 21737 – 22007 |
| Goals | 30 | 47 | 46 | 40 – 53 |
| Assists | 20 | 31 | 31 | 26 – 36 |
| Saves | 56 | 87 | 86 | 77 – 94 |
| Shots | 93 | 145 | 144 | 133 – 155 |
| Demos | 18 | 28 | 29 | 24 – 34 |
| MVPs | 11 | 17 | 17 | 13 – 20 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 342.9 |
| Avg boost | 54.2 |
| Boost stolen / game | 405.5 |
| % time at 0 boost | 9.7% |
| Avg speed (uu/s) | 1393.8 |
| % supersonic | 9.7% |
| % time high in air | 3.3% |
| Avg distance to ball | 3028.0 |
| % time attacking third | 17.5% |
| Demos / game | 0.4 |
| Demos taken / game | 0.9 |
| Shooting % | 29.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.75 | 0.73 | 0.65 – 0.85 |
| Assists/game | 0.53 | 0.48 | 0.4 – 0.54 |
| Saves/game | 1.59 | 1.56 | 1.42 – 1.6 |
| Shots/game | 2.53 | 2.41 | 2.31 – 2.5 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| ChadGPT | S20 | Challenger | 0.7 | 0.5 | 1.6 | 0.89 |
| DrSkimMilk | S26 | Rival | 0.6 | 0.47 | 1.6 | 0.98 |
| ski | S23 | Veteran | 0.8 | 0.56 | 1.6 | 1.06 |
| Speciial_Eddy | S23 | Challenger | 0.61 | 0.36 | 1.58 | 1.13 |
| Ozzy | S21 | Prospect | 0.88 | 0.44 | 1.56 | 1.13 |
| Billionninja | S24 | Rival | 0.75 | 0.46 | 1.61 | 1.13 |
| Scomps | S24 | Challenger | 0.88 | 0.5 | 1.48 | 1.17 |
| Space Captain | S14 | Elite | 0.73 | 0.73 | 1.64 | 1.18 |
| RaunchyRomanian | S18 | Master | 0.62 | 0.56 | 1.81 | 1.20 |
| Shame | S22 | Prospect | 0.75 | 0.39 | 1.57 | 1.20 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.