Pulsa4r

Contender - Jellyfish - 4-21 (0.160)
5 OVR
overall rating (0–100) · 25 games · how is this calculated?
Overall rating 5/100 Tier dominance: 3rd (-1.7 SD) Projects as: Amateur ↓ Below tier level Role: Role player
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
25%

Per-game production (percentile within Contender)

StatPer gameTotalPercentile in tier
Points 243.64 6091
5th
Goals 0.4 10
9th
Assists 0.4 10
28th
Saves 0.96 24
24th
Shots 1.6 40
6th
Demos 0.76 19
50th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Contender
Points243.64 #914 / 1215 #105 / 134
Goals0.4 #872 / 1215 #101 / 134
Assists0.4 #725 / 1215 #78 / 134
Saves0.96 #807 / 1215 #83 / 134
Demos0.76 #630 / 1215 #56 / 134

Season projection

Medium confidence

64% of the season is played (25 → ~39 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 6091 9502 9751 9659 – 9844
Goals 10 16 17 13 – 21
Assists 10 16 16 12 – 20
Saves 24 37 38 32 – 44
Shots 40 62 65 57 – 73
Demos 19 30 30 25 – 35
MVPs 0 0 1 0 – 2

Advanced stats (ballchasing)

Advanced OVR 4 /100

From 21 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 390.3
Avg boost 50.1
Boost stolen / game 415.7
% time at 0 boost 13.0%
Avg speed (uu/s) 1421.0
% supersonic 9.4%
% time high in air 2.8%
Avg distance to ball 3142.4
% time attacking third 16.6%
Demos / game 0.8
Demos taken / game 1.0
Shooting % 23.2%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.43 0.48 0.44 – 0.53
Assists/game0.43 0.42 0.36 – 0.46
Saves/game1.09 1.11 1.0 – 1.25
Shots/game1.76 1.77 1.62 – 1.88

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
StickisBad S18Prospect 0.470.471.21 0.85
mogulmaniac5480 S22Rival 0.380.381.25 0.93
TTV/DucksNotKeys S26Amateur 0.440.331.0 1.00
JonathanVanDyk S24Challenger 0.50.311.0 1.02
Benjamen W. S17Prospect 0.50.251.12 1.11
S3EZ S20Challenger 0.440.441.06 1.11
YadiCraft S20Prospect 0.470.421.31 1.12
B0A._. S24Challenger 0.490.430.94 1.21
Angry-Hermit S18Contender 0.550.461.18 1.23
xr. S22Challenger 0.480.391.35 1.24

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.