Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 243.64 | 6091 |
|
| Goals | 0.4 | 10 |
|
| Assists | 0.4 | 10 |
|
| Saves | 0.96 | 24 |
|
| Shots | 1.6 | 40 |
|
| Demos | 0.76 | 19 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 243.64 | #914 / 1215 | #105 / 134 |
| Goals | 0.4 | #872 / 1215 | #101 / 134 |
| Assists | 0.4 | #725 / 1215 | #78 / 134 |
| Saves | 0.96 | #807 / 1215 | #83 / 134 |
| Demos | 0.76 | #630 / 1215 | #56 / 134 |
64% of the season is played (25 → ~39 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 6091 | 9502 | 9751 | 9659 – 9844 |
| Goals | 10 | 16 | 17 | 13 – 21 |
| Assists | 10 | 16 | 16 | 12 – 20 |
| Saves | 24 | 37 | 38 | 32 – 44 |
| Shots | 40 | 62 | 65 | 57 – 73 |
| Demos | 19 | 30 | 30 | 25 – 35 |
| MVPs | 0 | 0 | 1 | 0 – 2 |
From 21 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 390.3 |
| Avg boost | 50.1 |
| Boost stolen / game | 415.7 |
| % time at 0 boost | 13.0% |
| Avg speed (uu/s) | 1421.0 |
| % supersonic | 9.4% |
| % time high in air | 2.8% |
| Avg distance to ball | 3142.4 |
| % time attacking third | 16.6% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 23.2% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.43 | 0.48 | 0.44 – 0.53 |
| Assists/game | 0.43 | 0.42 | 0.36 – 0.46 |
| Saves/game | 1.09 | 1.11 | 1.0 – 1.25 |
| Shots/game | 1.76 | 1.77 | 1.62 – 1.88 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| StickisBad | S18 | Prospect | 0.47 | 0.47 | 1.21 | 0.85 |
| mogulmaniac5480 | S22 | Rival | 0.38 | 0.38 | 1.25 | 0.93 |
| TTV/DucksNotKeys | S26 | Amateur | 0.44 | 0.33 | 1.0 | 1.00 |
| JonathanVanDyk | S24 | Challenger | 0.5 | 0.31 | 1.0 | 1.02 |
| Benjamen W. | S17 | Prospect | 0.5 | 0.25 | 1.12 | 1.11 |
| S3EZ | S20 | Challenger | 0.44 | 0.44 | 1.06 | 1.11 |
| YadiCraft | S20 | Prospect | 0.47 | 0.42 | 1.31 | 1.12 |
| B0A._. | S24 | Challenger | 0.49 | 0.43 | 0.94 | 1.21 |
| Angry-Hermit | S18 | Contender | 0.55 | 0.46 | 1.18 | 1.23 |
| xr. | S22 | Challenger | 0.48 | 0.39 | 1.35 | 1.24 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.