Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 388.79 | 13219 |
|
| Goals | 1.03 | 35 |
|
| Assists | 0.76 | 26 |
|
| Saves | 1.21 | 41 |
|
| Shots | 3.03 | 103 |
|
| Demos | 1.03 | 35 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 388.79 | #168 / 1215 | #23 / 166 |
| Goals | 1.03 | #130 / 1215 | #21 / 166 |
| Assists | 0.76 | #110 / 1215 | #17 / 166 |
| Saves | 1.21 | #571 / 1215 | #81 / 166 |
| Demos | 1.03 | #381 / 1215 | #51 / 166 |
60% of the season is played (34 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13219 | 22161 | 21953 | 21804 – 22102 |
| Goals | 35 | 59 | 57 | 50 – 65 |
| Assists | 26 | 44 | 43 | 36 – 49 |
| Saves | 41 | 69 | 69 | 61 – 78 |
| Shots | 103 | 173 | 170 | 157 – 183 |
| Demos | 35 | 59 | 58 | 51 – 66 |
| MVPs | 10 | 17 | 16 | 12 – 20 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 448.3 |
| Avg boost | 51.3 |
| Boost stolen / game | 486.4 |
| % time at 0 boost | 15.2% |
| Avg speed (uu/s) | 1575.2 |
| % supersonic | 14.8% |
| % time high in air | 5.2% |
| Avg distance to ball | 3140.7 |
| % time attacking third | 21.6% |
| Demos / game | 1.1 |
| Demos taken / game | 0.6 |
| Shooting % | 31.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.93 | 0.91 | 0.86 – 0.97 |
| Assists/game | 0.77 | 0.7 | 0.66 – 0.77 |
| Saves/game | 1.2 | 1.29 | 1.19 – 1.37 |
| Shots/game | 2.93 | 2.9 | 2.81 – 3.06 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Danwad | S23 | Premier | 0.91 | 0.62 | 1.31 | 0.87 |
| alexis bexas | S22 | Master | 0.93 | 0.77 | 1.09 | 0.87 |
| turbidd | S26 | Veteran | 0.78 | 0.74 | 1.17 | 1.01 |
| Shanerbaner | S14 | Master | 1.0 | 0.88 | 1.25 | 1.01 |
| WinterMajorChamp | S25 | Master | 1.04 | 0.73 | 1.23 | 1.02 |
| Saucey | S25 | Master | 0.97 | 0.75 | 1.48 | 1.06 |
| hoodie | S26 | Rival | 1.0 | 0.73 | 1.19 | 1.09 |
| Mimetic | S24 | Veteran | 0.82 | 0.73 | 1.13 | 1.09 |
| The-JDViirus | S26 | Veteran | 0.89 | 0.68 | 1.07 | 1.10 |
| Solar | S18 | Rival | 0.88 | 0.62 | 1.38 | 1.16 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.