R0cket

Master - Lemurs - 10-14 (0.417)
👤 Career - also played as The Red R0cket
94 OVR
overall rating (0–100) · 24 games · how is this calculated?
Overall rating 94/100 Tier dominance: 91st (+1.4 SD) Projects as: Master Role: Anchor / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
6
25% of games
Shot %
33%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 432.29 10375
92nd
Goals 1.0 24
79th
Assists 0.58 14
59th
Saves 1.88 45
88th
Shots 3.04 73
81st
Demos 1.38 33
59th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points432.29 #42 / 1213 #6 / 107
Goals1.0 #139 / 1213 #9 / 107
Assists0.58 #390 / 1213 #32 / 107
Saves1.88 #51 / 1213 #9 / 107
Demos1.38 #190 / 1213 #31 / 107

Season projection

Medium confidence

60% of the season is played (24 → ~40 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (160 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 10375 17292 16967 16967 16840 – 17095
Goals 24 40 39 39 33 – 45
Assists 14 23 23 23 18 – 28
Saves 45 75 73 72 65 – 81
Shots 73 122 120 117 109 – 130
Demos 33 55 54 54 47 – 61
MVPs 6 10 10 10 7 – 13

Advanced stats (ballchasing)

Advanced OVR 96 /100

From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 435.9
Avg boost 47.1
Boost stolen / game 659.3
% time at 0 boost 16.3%
Avg speed (uu/s) 1599.8
% supersonic 18.3%
% time high in air 5.8%
Avg distance to ball 2893.0
% time attacking third 23.7%
Demos / game 1.4
Demos taken / game 1.1
Shooting % 32.6%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S22Master41 0.80.681.29 410
S23Master32 0.660.51.41 399
S24Master55 0.910.581.29 423
S25Premier32 0.590.621.25 410
S26Master24 1.00.581.88 436

Beyond RSC - lifetime & other play

External skill estimate: ~61 OVR High confidence — inferred from 998 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 94.
SourceGames RecordWin % Score/g
Lifetime (all)60562383-2349 50% 379
RSC (official)11345-42 52% 362
Non-RSC ranked 3v3998357-347 51% 323
Non-RSC other49451981-1960 50% 391

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 1.0 0.95 – 1.08
Assists/game0.58 0.58 0.54 – 0.66
Saves/game1.88 1.65 1.57 – 1.82
Shots/game3.04 2.98 2.83 – 3.08

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Fanatic S22Elite 1.120.751.75 1.12
slain. S20Elite 0.920.751.75 1.13
Fanatic S24Elite 1.00.411.82 1.15
Static S24Premier 1.160.561.56 1.16
nezyy S21Premier 1.00.561.94 1.16
Pirate Princess Local! S24Elite 1.030.671.97 1.17
sturmo. S20Elite 1.00.621.56 1.18
PackRL S22Veteran 1.110.511.95 1.24
drkmist S26Rival 1.130.581.74 1.28
Isaac13003 S22Master 1.10.451.7 1.28

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.