Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 408.03 | 13057 |
|
| Goals | 1.12 | 36 |
|
| Assists | 0.66 | 21 |
|
| Saves | 1.44 | 46 |
|
| Shots | 2.44 | 78 |
|
| Demos | 1.47 | 47 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 408.03 | #103 / 1213 | #15 / 166 |
| Goals | 1.12 | #80 / 1213 | #14 / 166 |
| Assists | 0.66 | #256 / 1213 | #32 / 166 |
| Saves | 1.44 | #317 / 1213 | #40 / 166 |
| Demos | 1.47 | #155 / 1213 | #18 / 166 |
60% of the season is played (32 → ~53 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 13057 | 21626 | 21345 | 21201 – 21490 |
| Goals | 36 | 60 | 58 | 51 – 66 |
| Assists | 21 | 35 | 34 | 28 – 40 |
| Saves | 46 | 76 | 76 | 67 – 84 |
| Shots | 78 | 129 | 129 | 118 – 141 |
| Demos | 47 | 78 | 76 | 67 – 84 |
| MVPs | 10 | 17 | 16 | 12 – 20 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 377.4 |
| Avg boost | 52.7 |
| Boost stolen / game | 399.2 |
| % time at 0 boost | 8.6% |
| Avg speed (uu/s) | 1532.7 |
| % supersonic | 17.2% |
| % time high in air | 4.6% |
| Avg distance to ball | 3114.9 |
| % time attacking third | 17.2% |
| Demos / game | 1.6 |
| Demos taken / game | 1.4 |
| Shooting % | 44.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Veteran | 4 | 0.75 | 0.5 | 0.75 | 321 |
| S26 | Challenger | 32 | 1.12 | 0.66 | 1.44 | 387 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 970 | 397-413 | 49% | 375 |
| RSC (official) | 6 | 0-6 | 0% | 442 |
| Non-RSC ranked 3v3 | 214 | 94-72 | 57% | 313 |
| Non-RSC other | 750 | 303-335 | 47% | 392 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.12 | 0.92 | 0.82 – 1.08 |
| Assists/game | 0.66 | 0.64 | 0.5 – 0.68 |
| Saves/game | 1.44 | 1.42 | 1.33 – 1.47 |
| Shots/game | 2.44 | 2.5 | 2.37 – 2.83 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Avvux | S19 | Elite | 1.08 | 0.67 | 1.33 | 1.53 |
| Eclipse | S22 | Elite | 1.0 | 0.6 | 1.15 | 1.57 |
| SGE Nemesis | S24 | Elite | 0.73 | 0.68 | 1.4 | 1.60 |
| BallChasinq | S25 | Master | 0.92 | 0.75 | 1.25 | 1.60 |
| spite | S26 | Rival | 1.0 | 0.54 | 1.46 | 1.61 |
| haerin | S17 | Master | 0.92 | 0.75 | 1.5 | 1.66 |
| DQ. | S24 | Master | 0.98 | 0.71 | 1.4 | 1.72 |
| Kingtutt97 | S24 | Rival | 0.76 | 0.61 | 1.37 | 1.73 |
| Yami ^^ | S23 | Veteran | 1.19 | 0.73 | 1.44 | 1.74 |
| Calster | S26 | Master | 0.86 | 0.57 | 1.64 | 1.75 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.