Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 348.22 | 12536 |
|
| Goals | 0.83 | 30 |
|
| Assists | 0.64 | 23 |
|
| Saves | 1.03 | 37 |
|
| Shots | 2.89 | 104 |
|
| Demos | 0.36 | 13 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 348.22 | #439 / 1215 | #58 / 166 |
| Goals | 0.83 | #331 / 1215 | #48 / 166 |
| Assists | 0.64 | #281 / 1215 | #35 / 166 |
| Saves | 1.03 | #737 / 1215 | #111 / 166 |
| Demos | 0.36 | #894 / 1215 | #127 / 166 |
60% of the season is played (36 → ~60 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12536 | 20893 | 20863 | 20718 – 21009 |
| Goals | 30 | 50 | 50 | 43 – 57 |
| Assists | 23 | 38 | 38 | 32 – 44 |
| Saves | 37 | 62 | 63 | 55 – 71 |
| Shots | 104 | 173 | 172 | 159 – 185 |
| Demos | 13 | 22 | 24 | 19 – 30 |
| MVPs | 4 | 7 | 7 | 4 – 10 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 357.0 |
| Avg boost | 49.2 |
| Boost stolen / game | 460.5 |
| % time at 0 boost | 10.5% |
| Avg speed (uu/s) | 1458.5 |
| % supersonic | 8.0% |
| % time high in air | 3.4% |
| Avg distance to ball | 3005.8 |
| % time attacking third | 24.6% |
| Demos / game | 0.3 |
| Demos taken / game | 1.1 |
| Shooting % | 28.0% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.91 | 0.92 | 0.87 – 1.02 |
| Assists/game | 0.62 | 0.6 | 0.52 – 0.68 |
| Saves/game | 1.06 | 1.03 | 0.96 – 1.16 |
| Shots/game | 3.12 | 2.94 | 2.82 – 3.2 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| .S | S22 | Veteran | 0.97 | 0.6 | 1.03 | 1.12 |
| ttv. blestbb | S24 | Elite | 1.0 | 0.47 | 1.0 | 1.13 |
| Geherpaderp | S21 | Master | 1.02 | 0.52 | 0.96 | 1.20 |
| YRA | S20 | Rival | 0.8 | 0.67 | 1.13 | 1.26 |
| RaunchyRomanian | S23 | Elite | 0.88 | 0.75 | 1.16 | 1.27 |
| EyeSucka | S26 | Rival | 0.88 | 0.62 | 1.08 | 1.28 |
| PoupSoup | S22 | Rival | 0.92 | 0.58 | 1.17 | 1.29 |
| Nuummite | S24 | Veteran | 1.08 | 0.66 | 1.02 | 1.33 |
| xypheron | S24 | Challenger | 0.64 | 0.61 | 1.18 | 1.36 |
| DaScrappyDoo | S20 | Challenger | 0.8 | 0.7 | 1.1 | 1.36 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.