Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 363.34 | 10537 |
|
| Goals | 0.9 | 26 |
|
| Assists | 0.38 | 11 |
|
| Saves | 1.55 | 45 |
|
| Shots | 2.41 | 70 |
|
| Demos | 0.93 | 27 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 363.34 | #316 / 1215 | #21 / 134 |
| Goals | 0.9 | #254 / 1215 | #28 / 134 |
| Assists | 0.38 | #758 / 1215 | #82 / 134 |
| Saves | 1.55 | #211 / 1215 | #11 / 134 |
| Demos | 0.93 | #481 / 1215 | #39 / 134 |
64% of the season is played (29 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10537 | 16351 | 16190 | 16075 – 16306 |
| Goals | 26 | 40 | 40 | 34 – 45 |
| Assists | 11 | 17 | 17 | 14 – 21 |
| Saves | 45 | 70 | 68 | 61 – 76 |
| Shots | 70 | 109 | 108 | 99 – 118 |
| Demos | 27 | 42 | 42 | 36 – 47 |
| MVPs | 5 | 8 | 8 | 5 – 10 |
From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 387.9 |
| Avg boost | 53.1 |
| Boost stolen / game | 479.4 |
| % time at 0 boost | 10.1% |
| Avg speed (uu/s) | 1483.6 |
| % supersonic | 11.2% |
| % time high in air | 2.3% |
| Avg distance to ball | 2980.3 |
| % time attacking third | 22.2% |
| Demos / game | 0.9 |
| Demos taken / game | 1.0 |
| Shooting % | 39.6% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.92 | 0.85 | 0.77 – 0.96 |
| Assists/game | 0.42 | 0.46 | 0.43 – 0.5 |
| Saves/game | 1.65 | 1.57 | 1.55 – 1.6 |
| Shots/game | 2.42 | 2.52 | 2.4 – 2.61 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Escape_Plan1 | S24 | Veteran | 0.92 | 0.5 | 1.6 | 0.80 |
| Rmuru- | S20 | Challenger | 1.09 | 0.46 | 1.64 | 0.83 |
| higsn | S23 | Elite | 0.84 | 0.45 | 1.55 | 0.93 |
| Cryke | S26 | Veteran | 0.94 | 0.44 | 1.5 | 0.94 |
| Geherpaderp | S20 | Master | 0.81 | 0.43 | 1.62 | 0.95 |
| Mulliganisoup | S23 | Prospect | 0.96 | 0.43 | 1.43 | 1.01 |
| Zay | S25 | Rival | 0.76 | 0.46 | 1.54 | 1.01 |
| daggumbigfoot | S20 | Rival | 0.8 | 0.47 | 1.67 | 1.04 |
| Shepherd | S25 | Master | 0.79 | 0.47 | 1.6 | 1.04 |
| Parallax | S26 | Prospect | 1.03 | 0.44 | 1.56 | 1.04 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.