Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 359.5 | 2157 |
|
| Goals | 0.83 | 5 |
|
| Assists | 0.5 | 3 |
|
| Saves | 1.83 | 11 |
|
| Shots | 2.0 | 12 |
|
| Demos | 0.5 | 3 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 359.5 | #345 / 1215 | #48 / 164 |
| Goals | 0.83 | #331 / 1215 | #49 / 164 |
| Assists | 0.5 | #516 / 1215 | #74 / 164 |
| Saves | 1.83 | #61 / 1215 | #8 / 164 |
| Demos | 0.5 | #806 / 1215 | #120 / 164 |
56% of the season is played (6 → ~11 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (82 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 2157 | 3954 | 3902 | 3902 | 3840 – 3965 |
| Goals | 5 | 9 | 9 | 9 | 6 – 12 |
| Assists | 3 | 6 | 6 | 5 | 3 – 8 |
| Saves | 11 | 20 | 19 | 18 | 15 – 23 |
| Shots | 12 | 22 | 23 | 23 | 18 – 28 |
| Demos | 3 | 6 | 7 | 6 | 4 – 10 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 6 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 365.8 |
| Avg boost | 48.1 |
| Boost stolen / game | 426.5 |
| % time at 0 boost | 13.1% |
| Avg speed (uu/s) | 1410.3 |
| % supersonic | 7.9% |
| % time high in air | 4.2% |
| Avg distance to ball | 3137.0 |
| % time attacking third | 20.1% |
| Demos / game | 0.5 |
| Demos taken / game | 1.8 |
| Shooting % | 41.7% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S24 | Rival | 57 | 0.86 | 0.53 | 1.05 | 392 |
| S25 | Rival | 25 | 0.6 | 0.32 | 1.16 | 364 |
| S26 | Rival | 6 | 0.83 | 0.5 | 1.83 | 366 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.86 | 0.88 | 0.82 – 0.94 |
| Assists/game | 0.53 | 0.53 | 0.5 – 0.58 |
| Saves/game | 1.05 | 1.07 | 0.98 – 1.19 |
| Shots/game | 2.53 | 2.66 | 2.53 – 2.75 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Ruthle | S20 | Challenger | 1.0 | 0.58 | 1.17 | 0.84 |
| PoupSoup | S22 | Rival | 0.92 | 0.58 | 1.17 | 0.96 |
| ChefHoffy | S25 | Rival | 0.83 | 0.58 | 1.19 | 1.05 |
| Baltostorm | S24 | Challenger | 0.78 | 0.53 | 1.22 | 1.06 |
| GFC-RAIDER | S26 | Prospect | 0.78 | 0.59 | 1.06 | 1.08 |
| Pure_Pusher | S24 | Challenger | 0.9 | 0.57 | 0.91 | 1.11 |
| PoupSoup | S24 | Rival | 0.7 | 0.48 | 1.24 | 1.12 |
| Rich-Rollin6060 | S20 | Amateur | 0.95 | 0.68 | 0.95 | 1.14 |
| Rex | S23 | Veteran | 1.02 | 0.56 | 1.0 | 1.15 |
| YRA | S20 | Rival | 0.8 | 0.67 | 1.13 | 1.17 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.