S3 UniQ

Rival - Kitsune - 4-2 (0.667)
50 OVR
overall rating (0–100) · 6 games · how is this calculated?
Overall rating 50/100 Tier dominance: 42nd (-0.2 SD) Projects as: Rival Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
1
17% of games
Shot %
42%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 359.5 2157
64th
Goals 0.83 5
61st
Assists 0.5 3
40th
Saves 1.83 11
94th
Shots 2.0 12
18th
Demos 0.5 3
8th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points359.5 #345 / 1215 #48 / 164
Goals0.83 #331 / 1215 #49 / 164
Assists0.5 #516 / 1215 #74 / 164
Saves1.83 #61 / 1215 #8 / 164
Demos0.5 #806 / 1215 #120 / 164

Season projection

Low confidence

56% of the season is played (6 → ~11 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (82 games across 2 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 2157 3954 3902 3902 3840 – 3965
Goals 5 9 9 9 6 – 12
Assists 3 6 6 5 3 – 8
Saves 11 20 19 18 15 – 23
Shots 12 22 23 23 18 – 28
Demos 3 6 7 6 4 – 10
MVPs 1 2 2 2 1 – 3

Advanced stats (ballchasing)

From 6 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 365.8
Avg boost 48.1
Boost stolen / game 426.5
% time at 0 boost 13.1%
Avg speed (uu/s) 1410.3
% supersonic 7.9%
% time high in air 4.2%
Avg distance to ball 3137.0
% time attacking third 20.1%
Demos / game 0.5
Demos taken / game 1.8
Shooting % 41.7%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S24Rival57 0.860.531.05 392
S25Rival25 0.60.321.16 364
S26Rival6 0.830.51.83 366

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.86 0.88 0.82 – 0.94
Assists/game0.53 0.53 0.5 – 0.58
Saves/game1.05 1.07 0.98 – 1.19
Shots/game2.53 2.66 2.53 – 2.75

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Ruthle S20Challenger 1.00.581.17 0.84
PoupSoup S22Rival 0.920.581.17 0.96
ChefHoffy S25Rival 0.830.581.19 1.05
Baltostorm S24Challenger 0.780.531.22 1.06
GFC-RAIDER S26Prospect 0.780.591.06 1.08
Pure_Pusher S24Challenger 0.90.570.91 1.11
PoupSoup S24Rival 0.70.481.24 1.12
Rich-Rollin6060 S20Amateur 0.950.680.95 1.14
Rex S23Veteran 1.020.561.0 1.15
YRA S20Rival 0.80.671.13 1.17

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.