Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 332.86 | 7323 |
|
| Goals | 0.64 | 14 |
|
| Assists | 0.68 | 15 |
|
| Saves | 1.18 | 26 |
|
| Shots | 2.59 | 57 |
|
| Demos | 1.0 | 22 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 332.86 | #559 / 1215 | #87 / 164 |
| Goals | 0.64 | #644 / 1215 | #91 / 164 |
| Assists | 0.68 | #217 / 1215 | #30 / 164 |
| Saves | 1.18 | #590 / 1215 | #93 / 164 |
| Demos | 1.0 | #387 / 1215 | #55 / 164 |
56% of the season is played (22 → ~39 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (137 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7323 | 12982 | 13019 | 13019 | 12898 – 13141 |
| Goals | 14 | 25 | 25 | 25 | 20 – 31 |
| Assists | 15 | 27 | 26 | 26 | 21 – 31 |
| Saves | 26 | 46 | 47 | 47 | 40 – 54 |
| Shots | 57 | 101 | 101 | 100 | 90 – 111 |
| Demos | 22 | 39 | 39 | 38 | 33 – 46 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 4 |
From 22 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 343.5 |
| Avg boost | 48.4 |
| Boost stolen / game | 453.3 |
| % time at 0 boost | 12.0% |
| Avg speed (uu/s) | 1476.5 |
| % supersonic | 11.4% |
| % time high in air | 3.9% |
| Avg distance to ball | 3170.7 |
| % time attacking third | 19.7% |
| Demos / game | 1.0 |
| Demos taken / game | 0.9 |
| Shooting % | 24.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Rival | 12 | 0.58 | 0.25 | 1.42 | 335 |
| S21 | Veteran | 7 | 1.43 | 0.57 | 0.86 | 324 |
| S22 | Rival | 11 | 0.73 | 0.36 | 1.09 | 364 |
| S23 | Veteran | 4 | 0.0 | 0.75 | 0.5 | 313 |
| S24 | Rival | 61 | 0.74 | 0.77 | 1.3 | 334 |
| S25 | Rival | 53 | 0.62 | 0.7 | 1.3 | 340 |
| S26 | Rival | 22 | 0.64 | 0.68 | 1.18 | 344 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 3916 | 1592-1617 | 50% | 342 |
| RSC (official) | 67 | 26-30 | 46% | 361 |
| Non-RSC ranked 3v3 | 415 | 145-154 | 48% | 315 |
| Non-RSC other | 3434 | 1421-1433 | 50% | 345 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.64 | 0.72 | 0.64 – 0.77 |
| Assists/game | 0.68 | 0.68 | 0.61 – 0.74 |
| Saves/game | 1.18 | 1.2 | 1.12 – 1.3 |
| Shots/game | 2.59 | 2.59 | 2.42 – 2.62 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Shrek Is The Best Anime | S25 | Rival | 0.62 | 0.7 | 1.3 | 0.60 |
| hoyci | S25 | Rival | 0.77 | 0.68 | 1.09 | 0.64 |
| BillyGatez | S26 | Elite | 0.72 | 0.61 | 1.17 | 0.70 |
| IlLuSiOnChAoS | S19 | Contender | 0.67 | 0.67 | 1.08 | 0.74 |
| Whiffy_RL | S24 | Rival | 0.53 | 0.71 | 1.35 | 0.80 |
| Dooober | S25 | Elite | 0.61 | 0.63 | 1.2 | 0.82 |
| Arbartenn | S22 | Veteran | 0.67 | 0.7 | 1.22 | 0.87 |
| Moist_Games | S25 | Prospect | 0.75 | 0.78 | 1.15 | 0.88 |
| NotbeanRL | S23 | Veteran | 0.81 | 0.67 | 1.33 | 0.97 |
| ShoddyWolfman | S26 | Rival | 0.6 | 0.68 | 1.04 | 0.97 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.