Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 472.75 | 5673 |
|
| Goals | 1.25 | 15 |
|
| Assists | 0.67 | 8 |
|
| Saves | 1.67 | 20 |
|
| Shots | 2.67 | 32 |
|
| Demos | 1.17 | 14 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 472.75 | #8 / 1215 | #1 / 166 |
| Goals | 1.25 | #35 / 1215 | #4 / 166 |
| Assists | 0.67 | #229 / 1215 | #27 / 166 |
| Saves | 1.67 | #127 / 1215 | #16 / 166 |
| Demos | 1.17 | #283 / 1215 | #32 / 166 |
60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 5673 | 9455 | 9034 | 8946 – 9122 |
| Goals | 15 | 25 | 23 | 19 – 28 |
| Assists | 8 | 13 | 13 | 10 – 16 |
| Saves | 20 | 33 | 32 | 27 – 37 |
| Shots | 32 | 53 | 53 | 46 – 60 |
| Demos | 14 | 23 | 23 | 18 – 27 |
| MVPs | 4 | 7 | 6 | 4 – 8 |
No ballchasing replay data for this player. Advanced stats (boost, speed, positioning, demos) only exist for the ~37% of players whose matches/scrims were uploaded to ballchasing - coverage depends on who uploads, not on the player.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.25 | 1.08 | 1.0 – 1.13 |
| Assists/game | 0.5 | 0.56 | 0.47 – 0.64 |
| Saves/game | 1.62 | 1.5 | 1.38 – 1.59 |
| Shots/game | 2.88 | 3.0 | 2.83 – 3.26 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Static | S24 | Premier | 1.16 | 0.56 | 1.56 | 1.06 |
| duffydoug | S19 | Elite | 1.08 | 0.67 | 1.83 | 1.31 |
| mogii | S21 | Premier | 1.25 | 0.4 | 1.5 | 1.36 |
| Isaac13003 | S22 | Master | 1.1 | 0.45 | 1.7 | 1.41 |
| Poptart Pounder | S23 | Elite | 1.06 | 0.47 | 1.3 | 1.42 |
| dray | S26 | Challenger | 1.16 | 0.5 | 1.59 | 1.45 |
| BankShark | S24 | Veteran | 1.1 | 0.53 | 1.32 | 1.46 |
| R0cket | S26 | Master | 1.0 | 0.58 | 1.88 | 1.48 |
| Fanatic | S24 | Elite | 1.0 | 0.41 | 1.82 | 1.50 |
| mogii | S22 | Premier | 1.13 | 0.56 | 1.56 | 1.51 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.