Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 310.72 | 9943 |
|
| Goals | 0.53 | 17 |
|
| Assists | 0.19 | 6 |
|
| Saves | 1.38 | 44 |
|
| Shots | 2.09 | 67 |
|
| Demos | 0.91 | 29 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 310.72 | #697 / 1215 | #110 / 179 |
| Goals | 0.53 | #778 / 1215 | #106 / 179 |
| Assists | 0.19 | #915 / 1215 | #129 / 179 |
| Saves | 1.38 | #385 / 1215 | #70 / 179 |
| Demos | 0.91 | #513 / 1215 | #78 / 179 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (78 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 9943 | 17711 | 17930 | 17930 | 17784 – 18076 |
| Goals | 17 | 30 | 31 | 32 | 25 – 38 |
| Assists | 6 | 11 | 13 | 14 | 8 – 17 |
| Saves | 44 | 78 | 78 | 79 | 69 – 88 |
| Shots | 67 | 119 | 122 | 124 | 110 – 134 |
| Demos | 29 | 52 | 52 | 53 | 45 – 60 |
| MVPs | 3 | 5 | 6 | 6 | 3 – 8 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 399.3 |
| Avg boost | 47.6 |
| Boost stolen / game | 516.1 |
| % time at 0 boost | 12.9% |
| Avg speed (uu/s) | 1531.7 |
| % supersonic | 13.9% |
| % time high in air | 4.3% |
| Avg distance to ball | 2975.2 |
| % time attacking third | 18.3% |
| Demos / game | 0.9 |
| Demos taken / game | 1.0 |
| Shooting % | 24.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Elite | 13 | 0.85 | 0.62 | 2.38 | 381 |
| S22 | Elite | 10 | 1.2 | 0.3 | 0.9 | 365 |
| S23 | Elite | 55 | 0.73 | 0.78 | 1.25 | 397 |
| S26 | Elite | 31 | 0.55 | 0.19 | 1.39 | 399 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6231 | 2337-2564 | 48% | 354 |
| RSC (official) | 50 | 19-20 | 49% | 304 |
| Non-RSC ranked 3v3 | 1503 | 495-651 | 43% | 315 |
| Non-RSC other | 4678 | 1823-1893 | 49% | 367 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.55 | 0.59 | 0.52 – 0.67 |
| Assists/game | 0.19 | 0.3 | 0.25 – 0.34 |
| Saves/game | 1.39 | 1.39 | 1.24 – 1.46 |
| Shots/game | 2.13 | 2.2 | 2.05 – 2.33 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Lu | S14 | Premier | 0.67 | 0.17 | 1.42 | 0.91 |
| levibullrush | S13 | Challenger | 0.67 | 0.25 | 1.58 | 0.96 |
| wolverine36535 | S23 | Challenger | 0.63 | 0.16 | 1.21 | 0.97 |
| Faolaen | S22 | Veteran | 0.52 | 0.34 | 1.43 | 1.01 |
| Falcon D3w | S22 | Veteran | 0.6 | 0.3 | 1.4 | 1.02 |
| Beans | S25 | Elite | 0.58 | 0.31 | 1.6 | 1.08 |
| anth0tex | S25 | Veteran | 0.59 | 0.39 | 1.37 | 1.10 |
| R1PP_LLAMA5 | S25 | Rival | 0.55 | 0.33 | 1.21 | 1.13 |
| Lup | S26 | Master | 0.68 | 0.32 | 1.46 | 1.14 |
| BanThlsOne2 | S23 | Veteran | 0.5 | 0.38 | 1.38 | 1.15 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.