Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 324.89 | 11371 |
|
| Goals | 0.57 | 20 |
|
| Assists | 0.71 | 25 |
|
| Saves | 1.29 | 45 |
|
| Shots | 1.86 | 65 |
|
| Demos | 1.26 | 44 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 324.89 | #619 / 1215 | #76 / 161 |
| Goals | 0.57 | #732 / 1215 | #100 / 161 |
| Assists | 0.71 | #172 / 1215 | #22 / 161 |
| Saves | 1.29 | #482 / 1215 | #54 / 161 |
| Demos | 1.26 | #236 / 1215 | #25 / 161 |
60% of the season is played (35 → ~58 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11371 | 18843 | 18868 | 18730 – 19005 |
| Goals | 20 | 33 | 34 | 28 – 40 |
| Assists | 25 | 41 | 41 | 34 – 47 |
| Saves | 45 | 75 | 74 | 66 – 83 |
| Shots | 65 | 108 | 110 | 99 – 121 |
| Demos | 44 | 73 | 71 | 63 – 80 |
| MVPs | 5 | 8 | 8 | 5 – 11 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 378.3 |
| Avg boost | 50.7 |
| Boost stolen / game | 550.4 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1554.1 |
| % supersonic | 14.6% |
| % time high in air | 4.4% |
| Avg distance to ball | 3116.7 |
| % time attacking third | 21.8% |
| Demos / game | 1.3 |
| Demos taken / game | 1.0 |
| Shooting % | 27.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.61 | 0.57 | 0.52 – 0.64 |
| Assists/game | 0.61 | 0.6 | 0.54 – 0.62 |
| Saves/game | 1.23 | 1.2 | 1.12 – 1.3 |
| Shots/game | 1.9 | 2.13 | 1.98 – 2.25 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| WashedDonk | S26 | Veteran | 0.68 | 0.56 | 1.16 | 0.71 |
| Reccoonn | S23 | Veteran | 0.7 | 0.57 | 1.3 | 0.88 |
| AveX InceptionZ | S22 | Challenger | 0.57 | 0.57 | 1.25 | 0.92 |
| R0cket | S25 | Premier | 0.59 | 0.62 | 1.25 | 0.96 |
| Dayz | S25 | Veteran | 0.5 | 0.71 | 1.25 | 0.97 |
| zxch(?) | S22 | Veteran | 0.68 | 0.68 | 1.28 | 0.99 |
| Fluffy | S23 | Premier | 0.45 | 0.65 | 1.3 | 0.99 |
| Armo27 | S17 | Veteran | 0.73 | 0.64 | 1.46 | 1.01 |
| Dondo RF | S24 | Rival | 0.56 | 0.61 | 1.07 | 1.03 |
| Best Cheerleader Dan! | S20 | Elite | 0.6 | 0.53 | 1.2 | 1.04 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.