Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 343.62 | 4467 |
|
| Goals | 0.77 | 10 |
|
| Assists | 0.38 | 5 |
|
| Saves | 1.38 | 18 |
|
| Shots | 2.77 | 36 |
|
| Demos | 0.85 | 11 |
|
| Stat | Per game | Overall rank | Rank in Master |
|---|---|---|---|
| Points | 343.62 | #472 / 1213 | #50 / 107 |
| Goals | 0.77 | #426 / 1213 | #34 / 107 |
| Assists | 0.38 | #737 / 1213 | #58 / 107 |
| Saves | 1.38 | #372 / 1213 | #43 / 107 |
| Demos | 0.85 | #540 / 1213 | #54 / 107 |
60% of the season is played (13 → ~22 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (52 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 4467 | 7560 | 7586 | 7586 | 7500 – 7671 |
| Goals | 10 | 17 | 17 | 16 | 13 – 21 |
| Assists | 5 | 8 | 9 | 9 | 6 – 12 |
| Saves | 18 | 30 | 30 | 33 | 25 – 36 |
| Shots | 36 | 61 | 60 | 58 | 53 – 68 |
| Demos | 11 | 19 | 20 | 19 | 15 – 24 |
| MVPs | 3 | 5 | 5 | 5 | 3 – 7 |
From 13 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 370.4 |
| Avg boost | 54.8 |
| Boost stolen / game | 518.5 |
| % time at 0 boost | 6.5% |
| Avg speed (uu/s) | 1421.1 |
| % supersonic | 10.6% |
| % time high in air | 4.3% |
| Avg distance to ball | 3025.2 |
| % time attacking third | 20.0% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 31.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Master | 16 | 0.69 | 0.62 | 2.0 | 370 |
| S21 | Master | 24 | 0.38 | 0.33 | 1.96 | 369 |
| S25 | Master | 12 | 0.5 | 0.42 | 1.92 | 374 |
| S26 | Master | 13 | 0.77 | 0.38 | 1.38 | 370 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6341 | 2340-2533 | 48% | 363 |
| RSC (official) | 56 | 19-21 | 48% | 378 |
| Non-RSC ranked 3v3 | 1552 | 568-572 | 50% | 344 |
| Non-RSC other | 4733 | 1753-1940 | 47% | 369 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.77 | 0.78 | 0.74 – 0.83 |
| Assists/game | 0.39 | 0.41 | 0.38 – 0.46 |
| Saves/game | 1.39 | 1.38 | 1.31 – 1.45 |
| Shots/game | 2.77 | 2.6 | 2.55 – 2.75 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| SUP3RM00NS | S25 | Rival | 0.78 | 0.35 | 1.38 | 0.75 |
| Ryan. | S26 | Veteran | 0.75 | 0.5 | 1.28 | 0.89 |
| Shogun | S22 | Prospect | 0.81 | 0.44 | 1.38 | 0.94 |
| diazrl | S20 | Rival | 0.72 | 0.33 | 1.44 | 0.98 |
| mogulmaniac5480 | S23 | Rival | 0.94 | 0.4 | 1.25 | 1.02 |
| Kagura Shinji | S14 | Rival | 0.83 | 0.42 | 1.33 | 1.03 |
| Escape_Plan | S22 | Veteran | 0.76 | 0.36 | 1.21 | 1.04 |
| mojomo (Goofy and Silly) | S25 | Master | 0.75 | 0.3 | 1.5 | 1.06 |
| nizzlepls | S13 | Rival | 0.94 | 0.38 | 1.38 | 1.06 |
| LoneDrifter. | S25 | Challenger | 0.78 | 0.47 | 1.27 | 1.07 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.