Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 459.71 | 11033 |
|
| Goals | 1.25 | 30 |
|
| Assists | 0.79 | 19 |
|
| Saves | 1.46 | 35 |
|
| Shots | 3.38 | 81 |
|
| Demos | 1.08 | 26 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 459.71 | #13 / 1213 | #1 / 166 |
| Goals | 1.25 | #37 / 1213 | #4 / 166 |
| Assists | 0.79 | #96 / 1213 | #12 / 166 |
| Saves | 1.46 | #305 / 1213 | #37 / 166 |
| Demos | 1.08 | #341 / 1213 | #41 / 166 |
53% of the season is played (24 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11033 | 20687 | 20065 | 19909 – 20222 |
| Goals | 30 | 56 | 54 | 46 – 62 |
| Assists | 19 | 36 | 34 | 28 – 41 |
| Saves | 35 | 66 | 65 | 56 – 74 |
| Shots | 81 | 152 | 147 | 134 – 161 |
| Demos | 26 | 49 | 48 | 40 – 56 |
| MVPs | 10 | 19 | 17 | 13 – 22 |
From 8 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 391.5 |
| Avg boost | 55.5 |
| Boost stolen / game | 542.0 |
| % time at 0 boost | 6.6% |
| Avg speed (uu/s) | 1507.2 |
| % supersonic | 13.5% |
| % time high in air | 4.6% |
| Avg distance to ball | 2807.2 |
| % time attacking third | 23.0% |
| Demos / game | 1.0 |
| Demos taken / game | 1.0 |
| Shooting % | 59.2% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.62 | 1.26 | 1.21 – 1.4 |
| Assists/game | 0.88 | 0.8 | 0.75 – 0.88 |
| Saves/game | 1.62 | 1.5 | 1.39 – 1.64 |
| Shots/game | 2.88 | 3.21 | 3.14 – 3.37 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Alfredo | S18 | Premier | 1.4 | 0.8 | 1.6 | 1.56 |
| kRs^^ | S21 | Elite | 1.6 | 0.85 | 1.7 | 1.61 |
| Ruthle | S19 | Challenger | 1.62 | 0.75 | 1.5 | 1.64 |
| slain. | S22 | Master | 1.22 | 0.83 | 1.7 | 1.82 |
| AlphaChuck | S21 | Elite | 1.25 | 1.06 | 1.81 | 1.82 |
| JustLaben | S22 | Veteran | 1.3 | 0.7 | 1.41 | 1.83 |
| Dyloh(?) | S26 | Master | 1.28 | 0.69 | 1.41 | 1.85 |
| redwizard2you | S26 | Elite | 1.18 | 0.82 | 1.56 | 1.86 |
| BaldManStreamer | S24 | Veteran | 1.26 | 0.82 | 1.39 | 1.88 |
| mr_marino_ | S23 | Rival | 1.3 | 0.66 | 1.64 | 1.88 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.