Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 326.82 | 3595 |
|
| Goals | 0.64 | 7 |
|
| Assists | 0.82 | 9 |
|
| Saves | 1.27 | 14 |
|
| Shots | 2.36 | 26 |
|
| Demos | 3.64 | 40 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 326.82 | #607 / 1215 | #75 / 161 |
| Goals | 0.64 | #644 / 1215 | #86 / 161 |
| Assists | 0.82 | #78 / 1215 | #10 / 161 |
| Saves | 1.27 | #498 / 1215 | #58 / 161 |
| Demos | 3.64 | #5 / 1215 | #1 / 161 |
60% of the season is played (11 → ~18 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (117 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3595 | 5883 | 5894 | 5894 | 5822 – 5966 |
| Goals | 7 | 11 | 12 | 11 | 8 – 15 |
| Assists | 9 | 15 | 14 | 13 | 11 – 17 |
| Saves | 14 | 23 | 23 | 22 | 18 – 27 |
| Shots | 26 | 43 | 43 | 41 | 37 – 49 |
| Demos | 40 | 65 | 57 | 63 | 51 – 64 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 3 |
From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 415.3 |
| Avg boost | 43.8 |
| Boost stolen / game | 549.9 |
| % time at 0 boost | 17.1% |
| Avg speed (uu/s) | 1431.9 |
| % supersonic | 10.3% |
| % time high in air | 2.1% |
| Avg distance to ball | 3430.3 |
| % time attacking third | 19.9% |
| Demos / game | 3.6 |
| Demos taken / game | 0.8 |
| Shooting % | 29.9% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S20 | Challenger | 2 | 0.5 | 0.5 | 1.5 | 368 |
| S21 | Prospect | 16 | 0.81 | 0.44 | 1.0 | 388 |
| S22 | Prospect | 20 | 0.35 | 0.65 | 1.25 | 397 |
| S23 | Prospect | 43 | 0.6 | 0.42 | 0.84 | 393 |
| S24 | Challenger | 10 | 0.8 | 0.2 | 0.7 | 405 |
| S25 | Prospect | 28 | 0.46 | 0.39 | 1.21 | 402 |
| S26 | Prospect | 10 | 0.7 | 0.9 | 1.4 | 415 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 6180 | 2140-2724 | 44% | 271 |
| RSC (official) | 113 | 39-49 | 44% | 276 |
| Non-RSC ranked 3v3 | 750 | 253-290 | 47% | 243 |
| Non-RSC other | 5317 | 1848-2385 | 44% | 274 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.7 | 0.71 | 0.59 – 0.81 |
| Assists/game | 0.9 | 0.62 | 0.5 – 0.73 |
| Saves/game | 1.4 | 1.25 | 1.0 – 1.38 |
| Shots/game | 2.5 | 2.21 | 1.94 – 2.5 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Kaeso Clarus | S25 | Rival | 0.83 | 0.55 | 1.52 | 2.59 |
| Hirsch | S21 | Master | 0.71 | 0.68 | 1.29 | 2.75 |
| YourEvilTwin | S22 | Prospect | 0.35 | 0.65 | 1.25 | 2.85 |
| Afino | S24 | Veteran | 0.65 | 0.7 | 1.26 | 2.95 |
| junior1000gsxr | S22 | Challenger | 0.54 | 0.62 | 1.54 | 3.09 |
| YourEvilTwin | S25 | Prospect | 0.46 | 0.39 | 1.21 | 3.28 |
| Hyper | S19 | Rival | 0.62 | 1.0 | 1.25 | 3.31 |
| YourEvilTwin | S21 | Prospect | 0.81 | 0.44 | 1.0 | 3.36 |
| Soda. . | S21 | Rival | 0.83 | 1.0 | 1.33 | 3.37 |
| Soda. . | S26 | Rival | 0.77 | 0.74 | 1.26 | 3.38 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.