Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 371.83 | 4462 |
|
| Goals | 1.0 | 12 |
|
| Assists | 0.42 | 5 |
|
| Saves | 1.33 | 16 |
|
| Shots | 3.08 | 37 |
|
| Demos | 1.0 | 12 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 371.83 | #267 / 1215 | #37 / 166 |
| Goals | 1.0 | #132 / 1215 | #22 / 166 |
| Assists | 0.42 | #706 / 1215 | #96 / 166 |
| Saves | 1.33 | #430 / 1215 | #56 / 166 |
| Demos | 1.0 | #387 / 1215 | #53 / 166 |
60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 4462 | 7437 | 7339 | 7258 – 7420 |
| Goals | 12 | 20 | 19 | 15 – 23 |
| Assists | 5 | 8 | 9 | 6 – 12 |
| Saves | 16 | 27 | 27 | 22 – 31 |
| Shots | 37 | 62 | 60 | 53 – 67 |
| Demos | 12 | 20 | 20 | 16 – 24 |
| MVPs | 4 | 7 | 6 | 4 – 8 |
From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 476.7 |
| Avg boost | 52.5 |
| Boost stolen / game | 510.6 |
| % time at 0 boost | 14.3% |
| Avg speed (uu/s) | 1628.4 |
| % supersonic | 17.7% |
| % time high in air | 4.0% |
| Avg distance to ball | 3002.5 |
| % time attacking third | 21.3% |
| Demos / game | 1.0 |
| Demos taken / game | 1.2 |
| Shooting % | 33.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 1.0 | 0.91 – 1.06 |
| Assists/game | 0.42 | 0.45 | 0.38 – 0.54 |
| Saves/game | 1.33 | 1.42 | 1.31 – 1.54 |
| Shots/game | 3.08 | 2.97 | 2.75 – 3.15 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Argnor | S21 | Master | 0.96 | 0.36 | 1.61 | 1.15 |
| Alya. | S26 | Rival | 0.9 | 0.6 | 1.4 | 1.19 |
| nave | S21 | Master | 1.21 | 0.54 | 1.42 | 1.22 |
| Monster. | S20 | Premier | 1.0 | 0.38 | 1.5 | 1.23 |
| Verza | S22 | Veteran | 1.0 | 0.43 | 1.25 | 1.34 |
| wicked | S20 | Elite | 1.1 | 0.45 | 1.35 | 1.35 |
| T. | S23 | Premier | 0.85 | 0.52 | 1.27 | 1.36 |
| Meloaw | S25 | Elite | 1.06 | 0.43 | 1.57 | 1.36 |
| Causing . | S25 | Veteran | 0.75 | 0.25 | 1.44 | 1.41 |
| ReL Corsa | S25 | Elite | 0.73 | 0.32 | 1.46 | 1.42 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.