Zero . RL

Challenger - Threshers - 6-6 (0.500)
42 OVR
overall rating (0–100) · 12 games · how is this calculated?
Overall rating 42/100 Tier dominance: 82nd (+1.0 SD) Projects as: Challenger Role: Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
33% of games
Shot %
32%

Per-game production (percentile within Challenger)

StatPer gameTotalPercentile in tier
Points 371.83 4462
72nd
Goals 1.0 12
77th
Assists 0.42 5
24th
Saves 1.33 16
56th
Shots 3.08 37
89th
Demos 1.0 12
56th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Challenger
Points371.83 #267 / 1215 #37 / 166
Goals1.0 #132 / 1215 #22 / 166
Assists0.42 #706 / 1215 #96 / 166
Saves1.33 #430 / 1215 #56 / 166
Demos1.0 #387 / 1215 #53 / 166

Season projection

Low confidence

60% of the season is played (12 → ~20 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 4462 7437 7339 7258 – 7420
Goals 12 20 19 15 – 23
Assists 5 8 9 6 – 12
Saves 16 27 27 22 – 31
Shots 37 62 60 53 – 67
Demos 12 20 20 16 – 24
MVPs 4 7 6 4 – 8

Advanced stats (ballchasing)

Advanced OVR 78 /100

From 12 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 476.7
Avg boost 52.5
Boost stolen / game 510.6
% time at 0 boost 14.3%
Avg speed (uu/s) 1628.4
% supersonic 17.7%
% time high in air 4.0%
Avg distance to ball 3002.5
% time attacking third 21.3%
Demos / game 1.0
Demos taken / game 1.2
Shooting % 33.3%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 1.0 0.91 – 1.06
Assists/game0.42 0.45 0.38 – 0.54
Saves/game1.33 1.42 1.31 – 1.54
Shots/game3.08 2.97 2.75 – 3.15

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Argnor S21Master 0.960.361.61 1.15
Alya. S26Rival 0.90.61.4 1.19
nave S21Master 1.210.541.42 1.22
Monster. S20Premier 1.00.381.5 1.23
Verza S22Veteran 1.00.431.25 1.34
wicked S20Elite 1.10.451.35 1.35
T. S23Premier 0.850.521.27 1.36
Meloaw S25Elite 1.060.431.57 1.36
Causing . S25Veteran 0.750.251.44 1.41
ReL Corsa S25Elite 0.730.321.46 1.42

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.