Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 346.37 | 12123 |
|
| Goals | 0.71 | 25 |
|
| Assists | 0.57 | 20 |
|
| Saves | 1.63 | 57 |
|
| Shots | 2.37 | 83 |
|
| Demos | 0.83 | 29 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 346.37 | #451 / 1215 | #70 / 164 |
| Goals | 0.71 | #540 / 1215 | #74 / 164 |
| Assists | 0.57 | #401 / 1215 | #57 / 164 |
| Saves | 1.63 | #153 / 1215 | #23 / 164 |
| Demos | 0.83 | #575 / 1215 | #86 / 164 |
56% of the season is played (35 → ~62 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12123 | 21475 | 21449 | 21291 – 21607 |
| Goals | 25 | 44 | 44 | 37 – 52 |
| Assists | 20 | 35 | 35 | 29 – 42 |
| Saves | 57 | 101 | 100 | 89 – 110 |
| Shots | 83 | 147 | 148 | 134 – 161 |
| Demos | 29 | 51 | 52 | 45 – 60 |
| MVPs | 6 | 11 | 11 | 7 – 14 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 344.3 |
| Avg boost | 48.8 |
| Boost stolen / game | 414.8 |
| % time at 0 boost | 9.4% |
| Avg speed (uu/s) | 1505.6 |
| % supersonic | 12.5% |
| % time high in air | 4.9% |
| Avg distance to ball | 3296.8 |
| % time attacking third | 18.0% |
| Demos / game | 0.8 |
| Demos taken / game | 1.1 |
| Shooting % | 29.6% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 128 | 65-49 | 57% | 358 |
| Non-RSC ranked 3v3 | 4 | 2-0 | 100% | 247 |
| Non-RSC other | 124 | 63-49 | 56% | 362 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.71 | 0.68 | 0.59 – 0.76 |
| Assists/game | 0.58 | 0.58 | 0.52 – 0.64 |
| Saves/game | 1.71 | 1.64 | 1.58 – 1.73 |
| Shots/game | 2.29 | 2.32 | 2.24 – 2.42 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Crazics | S24 | Elite | 0.68 | 0.57 | 1.59 | 0.78 |
| Absolutely TOR | S22 | Veteran | 0.65 | 0.65 | 1.72 | 0.92 |
| Dooober | S23 | Elite | 0.62 | 0.53 | 1.67 | 0.95 |
| Wheelchair {LFLegs} | S26 | Challenger | 0.8 | 0.6 | 1.6 | 0.96 |
| steel.reserve | S21 | Veteran | 0.67 | 0.67 | 1.58 | 1.02 |
| Beans | S24 | Elite | 0.89 | 0.62 | 1.7 | 1.03 |
| Squatch70 | S22 | Challenger | 0.56 | 0.48 | 1.63 | 1.03 |
| Buck | S20 | Master | 0.5 | 0.58 | 1.75 | 1.05 |
| AcX | S23 | Master | 0.76 | 0.64 | 1.56 | 1.06 |
| 6 lbs of Yeet | S24 | Elite | 0.72 | 0.52 | 1.59 | 1.08 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.