Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 348.6 | 3486 |
|
| Goals | 0.8 | 8 |
|
| Assists | 0.6 | 6 |
|
| Saves | 1.6 | 16 |
|
| Shots | 2.3 | 23 |
|
| Demos | 0.9 | 9 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 348.6 | #435 / 1213 | #58 / 166 |
| Goals | 0.8 | #380 / 1213 | #55 / 166 |
| Assists | 0.6 | #347 / 1213 | #47 / 166 |
| Saves | 1.6 | #169 / 1213 | #24 / 166 |
| Demos | 0.9 | #500 / 1213 | #68 / 166 |
53% of the season is played (10 → ~19 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (17 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 3486 | 6623 | 6594 | 6594 | 6507 – 6682 |
| Goals | 8 | 15 | 15 | 14 | 11 – 19 |
| Assists | 6 | 11 | 11 | 10 | 8 – 15 |
| Saves | 16 | 30 | 29 | 30 | 23 – 35 |
| Shots | 23 | 44 | 45 | 40 | 37 – 52 |
| Demos | 9 | 17 | 17 | 17 | 13 – 22 |
| MVPs | 1 | 2 | 2 | 2 | 1 – 4 |
From 10 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 348.2 |
| Avg boost | 40.7 |
| Boost stolen / game | 447.1 |
| % time at 0 boost | 13.7% |
| Avg speed (uu/s) | 1448.6 |
| % supersonic | 11.4% |
| % time high in air | 3.1% |
| Avg distance to ball | 3149.3 |
| % time attacking third | 17.7% |
| Demos / game | 0.9 |
| Demos taken / game | 0.6 |
| Shooting % | 34.5% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S21 | Challenger | 4 | 0.5 | 0.0 | 2.75 | 320 |
| S22 | Rival | 2 | 0.0 | 0.5 | 0.5 | 318 |
| S24 | Rival | 17 | 0.47 | 0.35 | 1.53 | 361 |
| S25 | Rival | 5 | 0.4 | 0.0 | 1.2 | 324 |
| S26 | Challenger | 10 | 0.8 | 0.6 | 1.6 | 348 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 4944 | 1525-2342 | 39% | 305 |
| RSC (official) | 44 | 16-17 | 48% | 307 |
| Non-RSC ranked 3v3 | 491 | 150-215 | 41% | 263 |
| Non-RSC other | 4409 | 1359-2110 | 39% | 309 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.8 | 0.73 | 0.67 – 0.8 |
| Assists/game | 0.6 | 0.55 | 0.5 – 0.62 |
| Saves/game | 1.6 | 1.56 | 1.48 – 1.6 |
| Shots/game | 2.3 | 2.32 | 2.25 – 2.4 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| steel.reserve | S21 | Veteran | 0.67 | 0.67 | 1.58 | 0.88 |
| Ezio_256 | S25 | Challenger | 0.94 | 0.55 | 1.65 | 0.91 |
| Whiite Bear | S17 | Prospect | 0.75 | 0.67 | 1.5 | 0.94 |
| dep! | S26 | Rival | 0.71 | 0.58 | 1.71 | 0.96 |
| Bazzinga | S23 | Rival | 0.8 | 0.5 | 1.65 | 0.97 |
| CagiestSafe6 | S25 | Challenger | 0.79 | 0.66 | 1.47 | 1.00 |
| Lorak | S22 | Challenger | 0.67 | 0.48 | 1.48 | 1.03 |
| NFURY8 | S24 | Elite | 0.75 | 0.58 | 1.42 | 1.03 |
| ImPodz | S25 | Contender | 0.96 | 0.47 | 1.55 | 1.04 |
| (P|F)ineapple | S26 | Elite | 0.56 | 0.56 | 1.56 | 1.04 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.