fluffy_turtles15

Rival - Hammerheads - 11-17 (0.393)
52 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 52/100 Tier dominance: 51st (+-0.0 SD) Projects as: Rival Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
4
14% of games
Shot %
24%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 348.86 9768
52nd
Goals 0.68 19
39th
Assists 0.5 14
40th
Saves 1.39 39
57th
Shots 2.89 81
77th
Demos 1.18 33
67th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points348.86 #434 / 1215 #65 / 164
Goals0.68 #589 / 1215 #81 / 164
Assists0.5 #516 / 1215 #74 / 164
Saves1.39 #364 / 1215 #58 / 164
Demos1.18 #275 / 1215 #43 / 164

Season projection

Medium confidence

56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 9768 17443 17405 17263 – 17548
Goals 19 34 34 28 – 41
Assists 14 25 25 20 – 31
Saves 39 70 69 60 – 78
Shots 81 145 143 130 – 155
Demos 33 59 58 50 – 66
MVPs 4 7 7 4 – 10

Advanced stats (ballchasing)

Advanced OVR 48 /100

From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 461.5
Avg boost 50.3
Boost stolen / game 574.2
% time at 0 boost 17.2%
Avg speed (uu/s) 1603.9
% supersonic 15.8%
% time high in air 6.2%
Avg distance to ball 3090.2
% time attacking third 20.3%
Demos / game 1.2
Demos taken / game 0.8
Shooting % 18.8%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.58 0.67 0.6 – 0.73
Assists/game0.5 0.55 0.5 – 0.58
Saves/game1.38 1.4 1.34 – 1.48
Shots/game2.79 2.67 2.46 – 2.78

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Talent? S24Elite 0.730.551.42 1.05
Drizd. S23Challenger 0.780.561.34 1.06
Jimbo S26Master 0.780.591.5 1.16
Luigi S24Premier 0.750.461.48 1.23
Cloudburst S24Elite 0.790.421.4 1.23
Lee-Lo S18Challenger 0.620.621.38 1.24
ExyRL. S24Elite 0.540.541.46 1.26
Jolt S26Elite 0.780.531.44 1.26
liam S23Master 0.610.561.48 1.27
kev S22Premier 0.730.561.22 1.28

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.