Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 348.86 | 9768 |
|
| Goals | 0.68 | 19 |
|
| Assists | 0.5 | 14 |
|
| Saves | 1.39 | 39 |
|
| Shots | 2.89 | 81 |
|
| Demos | 1.18 | 33 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 348.86 | #434 / 1215 | #65 / 164 |
| Goals | 0.68 | #589 / 1215 | #81 / 164 |
| Assists | 0.5 | #516 / 1215 | #74 / 164 |
| Saves | 1.39 | #364 / 1215 | #58 / 164 |
| Demos | 1.18 | #275 / 1215 | #43 / 164 |
56% of the season is played (28 → ~50 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9768 | 17443 | 17405 | 17263 – 17548 |
| Goals | 19 | 34 | 34 | 28 – 41 |
| Assists | 14 | 25 | 25 | 20 – 31 |
| Saves | 39 | 70 | 69 | 60 – 78 |
| Shots | 81 | 145 | 143 | 130 – 155 |
| Demos | 33 | 59 | 58 | 50 – 66 |
| MVPs | 4 | 7 | 7 | 4 – 10 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 461.5 |
| Avg boost | 50.3 |
| Boost stolen / game | 574.2 |
| % time at 0 boost | 17.2% |
| Avg speed (uu/s) | 1603.9 |
| % supersonic | 15.8% |
| % time high in air | 6.2% |
| Avg distance to ball | 3090.2 |
| % time attacking third | 20.3% |
| Demos / game | 1.2 |
| Demos taken / game | 0.8 |
| Shooting % | 18.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.58 | 0.67 | 0.6 – 0.73 |
| Assists/game | 0.5 | 0.55 | 0.5 – 0.58 |
| Saves/game | 1.38 | 1.4 | 1.34 – 1.48 |
| Shots/game | 2.79 | 2.67 | 2.46 – 2.78 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Talent? | S24 | Elite | 0.73 | 0.55 | 1.42 | 1.05 |
| Drizd. | S23 | Challenger | 0.78 | 0.56 | 1.34 | 1.06 |
| Jimbo | S26 | Master | 0.78 | 0.59 | 1.5 | 1.16 |
| Luigi | S24 | Premier | 0.75 | 0.46 | 1.48 | 1.23 |
| Cloudburst | S24 | Elite | 0.79 | 0.42 | 1.4 | 1.23 |
| Lee-Lo | S18 | Challenger | 0.62 | 0.62 | 1.38 | 1.24 |
| ExyRL. | S24 | Elite | 0.54 | 0.54 | 1.46 | 1.26 |
| Jolt | S26 | Elite | 0.78 | 0.53 | 1.44 | 1.26 |
| liam | S23 | Master | 0.61 | 0.56 | 1.48 | 1.27 |
| kev | S22 | Premier | 0.73 | 0.56 | 1.22 | 1.28 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.