Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 351.21 | 11941 |
|
| Goals | 0.68 | 23 |
|
| Assists | 0.76 | 26 |
|
| Saves | 1.38 | 47 |
|
| Shots | 2.88 | 98 |
|
| Demos | 1.06 | 36 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 351.21 | #414 / 1215 | #49 / 161 |
| Goals | 0.68 | #599 / 1215 | #82 / 161 |
| Assists | 0.76 | #110 / 1215 | #16 / 161 |
| Saves | 1.38 | #379 / 1215 | #39 / 161 |
| Demos | 1.06 | #361 / 1215 | #43 / 161 |
60% of the season is played (34 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11941 | 20019 | 19928 | 19786 – 20071 |
| Goals | 23 | 39 | 39 | 32 – 45 |
| Assists | 26 | 44 | 43 | 36 – 49 |
| Saves | 47 | 79 | 78 | 69 – 87 |
| Shots | 98 | 164 | 162 | 149 – 175 |
| Demos | 36 | 60 | 60 | 52 – 68 |
| MVPs | 7 | 12 | 12 | 8 – 15 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 306.8 |
| Avg boost | 56.3 |
| Boost stolen / game | 474.6 |
| % time at 0 boost | 5.3% |
| Avg speed (uu/s) | 1466.4 |
| % supersonic | 9.6% |
| % time high in air | 3.2% |
| Avg distance to ball | 3061.6 |
| % time attacking third | 21.1% |
| Demos / game | 1.1 |
| Demos taken / game | 0.8 |
| Shooting % | 21.5% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.63 | 0.73 | 0.66 – 0.77 |
| Assists/game | 0.8 | 0.71 | 0.67 – 0.75 |
| Saves/game | 1.33 | 1.33 | 1.24 – 1.42 |
| Shots/game | 2.8 | 2.68 | 2.59 – 2.84 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| mayor | S25 | Challenger | 0.7 | 0.73 | 1.36 | 0.58 |
| Heyzisthename11 | S20 | Veteran | 0.67 | 0.73 | 1.47 | 0.89 |
| Arbartenn | S22 | Veteran | 0.67 | 0.7 | 1.22 | 1.05 |
| ShoddyWolfman | S20 | Rival | 0.64 | 0.59 | 1.27 | 1.08 |
| Kayo04 | S25 | Rival | 0.86 | 0.75 | 1.24 | 1.12 |
| NotbeanRL | S23 | Veteran | 0.81 | 0.67 | 1.33 | 1.14 |
| Unc Jeebs | S24 | Rival | 0.66 | 0.61 | 1.2 | 1.20 |
| Ritter | S26 | Elite | 0.8 | 0.75 | 1.4 | 1.24 |
| Minjaaa | S23 | Challenger | 0.65 | 0.82 | 1.08 | 1.25 |
| Shrek Is The Best Anime | S25 | Rival | 0.62 | 0.7 | 1.3 | 1.26 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.