Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 340.58 | 11239 |
|
| Goals | 0.73 | 24 |
|
| Assists | 0.61 | 20 |
|
| Saves | 1.09 | 36 |
|
| Shots | 2.67 | 88 |
|
| Demos | 0.79 | 26 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 340.58 | #498 / 1215 | #58 / 161 |
| Goals | 0.73 | #513 / 1215 | #71 / 161 |
| Assists | 0.61 | #338 / 1215 | #44 / 161 |
| Saves | 1.09 | #691 / 1215 | #85 / 161 |
| Demos | 0.79 | #605 / 1215 | #79 / 161 |
60% of the season is played (33 → ~55 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11239 | 18732 | 18689 | 18552 – 18826 |
| Goals | 24 | 40 | 40 | 34 – 46 |
| Assists | 20 | 33 | 33 | 27 – 39 |
| Saves | 36 | 60 | 61 | 53 – 68 |
| Shots | 88 | 147 | 145 | 133 – 158 |
| Demos | 26 | 43 | 44 | 37 – 51 |
| MVPs | 4 | 7 | 7 | 4 – 9 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 375.9 |
| Avg boost | 50.0 |
| Boost stolen / game | 452.9 |
| % time at 0 boost | 10.8% |
| Avg speed (uu/s) | 1497.3 |
| % supersonic | 12.7% |
| % time high in air | 5.3% |
| Avg distance to ball | 2772.0 |
| % time attacking third | 19.6% |
| Demos / game | 0.8 |
| Demos taken / game | 1.1 |
| Shooting % | 28.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.76 | 0.81 | 0.79 – 0.87 |
| Assists/game | 0.62 | 0.6 | 0.54 – 0.62 |
| Saves/game | 1.17 | 1.21 | 1.06 – 1.25 |
| Shots/game | 2.72 | 2.67 | 2.6 – 2.8 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| GamerNamedLouis | S26 | Challenger | 0.86 | 0.66 | 1.14 | 0.70 |
| CN Tyson | S23 | Challenger | 0.85 | 0.62 | 1.0 | 0.71 |
| Dino incarnate | S24 | Prospect | 0.85 | 0.54 | 1.17 | 0.72 |
| xxDaddysHerexx | S25 | Challenger | 0.8 | 0.61 | 1.07 | 0.78 |
| Mysty | S22 | Rival | 0.81 | 0.62 | 1.06 | 0.80 |
| Oddtrip | S24 | Elite | 0.8 | 0.69 | 1.05 | 0.81 |
| Taiyo | S24 | Elite | 0.87 | 0.53 | 1.22 | 0.83 |
| BillyGatez | S26 | Elite | 0.72 | 0.61 | 1.17 | 0.83 |
| Dirt D Dan | S22 | Veteran | 0.71 | 0.56 | 1.24 | 0.86 |
| KING. | S23 | Elite | 0.73 | 0.62 | 1.29 | 0.90 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.