Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 433.29 | 10399 |
|
| Goals | 1.25 | 30 |
|
| Assists | 0.54 | 13 |
|
| Saves | 1.58 | 38 |
|
| Shots | 3.67 | 88 |
|
| Demos | 0.96 | 23 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 433.29 | #40 / 1213 | #8 / 73 |
| Goals | 1.25 | #37 / 1213 | #3 / 73 |
| Assists | 0.54 | #451 / 1213 | #29 / 73 |
| Saves | 1.58 | #183 / 1213 | #16 / 73 |
| Demos | 0.96 | #458 / 1213 | #38 / 73 |
64% of the season is played (24 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10399 | 16032 | 15803 | 15691 – 15914 |
| Goals | 30 | 46 | 45 | 39 – 51 |
| Assists | 13 | 20 | 20 | 16 – 24 |
| Saves | 38 | 59 | 58 | 51 – 65 |
| Shots | 88 | 136 | 133 | 123 – 143 |
| Demos | 23 | 35 | 36 | 31 – 42 |
| MVPs | 9 | 14 | 13 | 10 – 16 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 468.4 |
| Avg boost | 56.0 |
| Boost stolen / game | 765.0 |
| % time at 0 boost | 9.9% |
| Avg speed (uu/s) | 1627.5 |
| % supersonic | 23.1% |
| % time high in air | 6.5% |
| Avg distance to ball | 2764.2 |
| % time attacking third | 23.1% |
| Demos / game | 1.0 |
| Demos taken / game | 1.0 |
| Shooting % | 35.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.25 | 1.15 | 1.11 – 1.25 |
| Assists/game | 0.54 | 0.56 | 0.5 – 0.68 |
| Saves/game | 1.58 | 1.58 | 1.42 – 1.75 |
| Shots/game | 3.67 | 3.33 | 3.19 – 3.67 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Roxy | S25 | Premier | 1.15 | 0.6 | 1.75 | 1.00 |
| Velocheerio | S26 | Elite | 1.06 | 0.74 | 1.39 | 1.42 |
| ThyChad_ | S20 | Elite | 1.25 | 0.62 | 1.67 | 1.49 |
| 3W okeanoz | S23 | Veteran | 1.05 | 0.58 | 1.59 | 1.53 |
| Flame_RL10 | S25 | Veteran | 1.11 | 0.52 | 1.63 | 1.58 |
| mogii | S22 | Premier | 1.13 | 0.56 | 1.56 | 1.60 |
| nave | S21 | Master | 1.21 | 0.54 | 1.42 | 1.69 |
| juan | S26 | Elite | 1.12 | 0.69 | 1.31 | 1.70 |
| Kyurmex. | S19 | Elite | 1.25 | 0.42 | 1.58 | 1.71 |
| Skulzy9 | S17 | Elite | 1.25 | 0.62 | 1.38 | 1.71 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.