Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 369.92 | 8878 |
|
| Goals | 0.92 | 22 |
|
| Assists | 0.67 | 16 |
|
| Saves | 1.17 | 28 |
|
| Shots | 2.25 | 54 |
|
| Demos | 0.92 | 22 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 369.92 | #278 / 1215 | #17 / 134 |
| Goals | 0.92 | #233 / 1215 | #24 / 134 |
| Assists | 0.67 | #229 / 1215 | #18 / 134 |
| Saves | 1.17 | #609 / 1215 | #48 / 134 |
| Demos | 0.92 | #498 / 1215 | #41 / 134 |
64% of the season is played (24 → ~37 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8878 | 13687 | 13515 | 13412 – 13619 |
| Goals | 22 | 34 | 33 | 28 – 38 |
| Assists | 16 | 25 | 24 | 20 – 28 |
| Saves | 28 | 43 | 43 | 37 – 49 |
| Shots | 54 | 83 | 84 | 75 – 92 |
| Demos | 22 | 34 | 34 | 28 – 39 |
| MVPs | 10 | 15 | 15 | 11 – 18 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 380.7 |
| Avg boost | 47.6 |
| Boost stolen / game | 556.8 |
| % time at 0 boost | 11.1% |
| Avg speed (uu/s) | 1407.9 |
| % supersonic | 10.2% |
| % time high in air | 4.4% |
| Avg distance to ball | 2721.9 |
| % time attacking third | 23.6% |
| Demos / game | 0.8 |
| Demos taken / game | 0.9 |
| Shooting % | 43.0% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.95 | 0.89 | 0.82 – 1.0 |
| Assists/game | 0.8 | 0.76 | 0.67 – 0.82 |
| Saves/game | 1.1 | 1.08 | 1.04 – 1.19 |
| Shots/game | 2.3 | 2.58 | 2.47 – 2.67 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Mulliganisoup | S21 | Contender | 0.81 | 0.79 | 1.08 | 1.06 |
| Rich-Rollin6060 | S20 | Amateur | 0.95 | 0.68 | 0.95 | 1.08 |
| shadic148 | S20 | Challenger | 0.92 | 0.83 | 1.0 | 1.11 |
| PoupSoup | S25 | Rival | 0.75 | 0.76 | 1.07 | 1.14 |
| Lewii jr. | S25 | Contender | 0.89 | 0.82 | 1.0 | 1.18 |
| dyl | S26 | Challenger | 0.79 | 0.79 | 1.25 | 1.27 |
| cartman_-_ | S24 | Veteran | 1.02 | 0.84 | 1.08 | 1.33 |
| Kayo | S24 | Rival | 0.77 | 0.77 | 1.19 | 1.38 |
| Slashfabo420 | S18 | Amateur | 1.03 | 0.74 | 0.95 | 1.41 |
| JoeExotic | S13 | Rival | 1.0 | 1.0 | 1.12 | 1.48 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.