Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 384.7 | 7694 |
|
| Goals | 0.8 | 16 |
|
| Assists | 0.5 | 10 |
|
| Saves | 1.85 | 37 |
|
| Shots | 2.4 | 48 |
|
| Demos | 0.8 | 16 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 384.7 | #191 / 1215 | #25 / 164 |
| Goals | 0.8 | #391 / 1215 | #60 / 164 |
| Assists | 0.5 | #516 / 1215 | #74 / 164 |
| Saves | 1.85 | #58 / 1215 | #7 / 164 |
| Demos | 0.8 | #595 / 1215 | #91 / 164 |
56% of the season is played (20 → ~36 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (204 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 7694 | 13849 | 13650 | 13650 | 13526 – 13774 |
| Goals | 16 | 29 | 29 | 29 | 23 – 34 |
| Assists | 10 | 18 | 18 | 19 | 14 – 23 |
| Saves | 37 | 67 | 64 | 63 | 56 – 73 |
| Shots | 48 | 86 | 87 | 88 | 77 – 97 |
| Demos | 16 | 29 | 30 | 32 | 24 – 36 |
| MVPs | 5 | 9 | 9 | 9 | 6 – 12 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 356.4 |
| Avg boost | 42.2 |
| Boost stolen / game | 502.0 |
| % time at 0 boost | 14.3% |
| Avg speed (uu/s) | 1510.6 |
| % supersonic | 11.9% |
| % time high in air | 3.7% |
| Avg distance to ball | 2878.1 |
| % time attacking third | 22.9% |
| Demos / game | 1.2 |
| Demos taken / game | 1.8 |
| Shooting % | 45.0% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Prospect | 28 | 1.25 | 0.46 | 1.25 | 357 |
| S23 | Challenger | 56 | 0.98 | 0.52 | 1.21 | 385 |
| S24 | Rival | 61 | 0.48 | 0.64 | 1.46 | 375 |
| S25 | Rival | 59 | 0.64 | 0.71 | 1.17 | 366 |
| S26 | Rival | 20 | 0.8 | 0.5 | 1.85 | 346 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.8 | 0.75 | 0.68 – 0.84 |
| Assists/game | 0.5 | 0.53 | 0.5 – 0.59 |
| Saves/game | 1.85 | 1.67 | 1.61 – 1.75 |
| Shots/game | 2.4 | 2.44 | 2.35 – 2.54 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| DyLon37 | S19 | Challenger | 0.75 | 0.5 | 1.75 | 0.57 |
| Headshotn | S24 | Veteran | 0.9 | 0.62 | 1.79 | 0.86 |
| Classy | S23 | Veteran | 0.72 | 0.65 | 1.75 | 0.95 |
| Packers | S23 | Master | 0.8 | 0.6 | 1.64 | 0.99 |
| Saucy Rexy | S26 | Master | 0.73 | 0.42 | 1.58 | 1.06 |
| Ninjatron | S25 | Veteran | 0.67 | 0.53 | 1.61 | 1.11 |
| steel.reserve | S23 | Veteran | 0.75 | 0.52 | 1.6 | 1.12 |
| Swax | S21 | Master | 0.73 | 0.36 | 1.64 | 1.13 |
| Escape_Plan1 | S24 | Veteran | 0.92 | 0.5 | 1.6 | 1.13 |
| Nebulade | S22 | Elite | 0.56 | 0.5 | 1.75 | 1.16 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.