Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 358.07 | 10742 |
|
| Goals | 0.93 | 28 |
|
| Assists | 0.43 | 13 |
|
| Saves | 1.13 | 34 |
|
| Shots | 3.03 | 91 |
|
| Demos | 0.4 | 12 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 358.07 | #360 / 1215 | #22 / 134 |
| Goals | 0.93 | #219 / 1215 | #23 / 134 |
| Assists | 0.43 | #682 / 1215 | #71 / 134 |
| Saves | 1.13 | #647 / 1215 | #56 / 134 |
| Demos | 0.4 | #877 / 1215 | #96 / 134 |
64% of the season is played (30 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10742 | 16829 | 16682 | 16564 – 16801 |
| Goals | 28 | 44 | 43 | 37 – 49 |
| Assists | 13 | 20 | 21 | 16 – 25 |
| Saves | 34 | 53 | 53 | 47 – 60 |
| Shots | 91 | 143 | 140 | 129 – 151 |
| Demos | 12 | 19 | 20 | 16 – 25 |
| MVPs | 7 | 11 | 11 | 8 – 14 |
From 30 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 410.6 |
| Avg boost | 48.8 |
| Boost stolen / game | 459.3 |
| % time at 0 boost | 14.1% |
| Avg speed (uu/s) | 1463.9 |
| % supersonic | 10.1% |
| % time high in air | 2.5% |
| Avg distance to ball | 2828.9 |
| % time attacking third | 20.8% |
| Demos / game | 0.4 |
| Demos taken / game | 0.6 |
| Shooting % | 29.5% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.93 | 0.87 | 0.84 – 1.0 |
| Assists/game | 0.43 | 0.51 | 0.44 – 0.55 |
| Saves/game | 1.13 | 1.13 | 1.07 – 1.29 |
| Shots/game | 3.03 | 2.83 | 2.73 – 2.92 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| CoolBags3 | S14 | Contender | 0.92 | 0.58 | 1.08 | 0.92 |
| Bosnia_2003 | S21 | Veteran | 1.04 | 0.35 | 1.04 | 0.96 |
| Aub | S18 | Master | 1.0 | 0.58 | 1.08 | 0.96 |
| M1TNS | S24 | Elite | 0.79 | 0.46 | 1.11 | 1.07 |
| XerNaut | S22 | Contender | 1.14 | 0.48 | 1.07 | 1.21 |
| Goofball.-. | S26 | Prospect | 0.88 | 0.5 | 1.28 | 1.26 |
| YaBoyTonnuh | S20 | Veteran | 0.87 | 0.53 | 1.13 | 1.27 |
| Vvreze | S20 | Contender | 1.0 | 0.55 | 1.18 | 1.27 |
| GoldenKiwi. | S21 | Rival | 0.8 | 0.47 | 1.07 | 1.29 |
| gcol | S21 | Veteran | 1.1 | 0.4 | 1.1 | 1.31 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.