slain.

Master - Aces - 15-11 (0.577)
👤 Career - also played as grip reaper
94 OVR
overall rating (0–100) · 26 games · how is this calculated?
Overall rating 94/100 Tier dominance: 89th (+1.3 SD) Projects as: Master Role: Anchor / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
6
23% of games
Shot %
37%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 440.42 11451
94th
Goals 0.96 25
78th
Assists 0.65 17
68th
Saves 2.0 52
91st
Shots 2.62 68
54th
Demos 1.92 50
87th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points440.42 #26 / 1213 #5 / 107
Goals0.96 #203 / 1213 #17 / 107
Assists0.65 #266 / 1213 #25 / 107
Saves2.0 #28 / 1213 #6 / 107
Demos1.92 #61 / 1213 #10 / 107

Season projection

High confidence

60% of the season is played (26 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (202 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 11451 18938 18581 18581 18449 – 18714
Goals 25 41 40 41 34 – 47
Assists 17 28 28 28 22 – 33
Saves 52 86 83 84 75 – 92
Shots 68 112 112 113 102 – 123
Demos 50 83 80 79 71 – 88
MVPs 6 10 10 10 7 – 13

Advanced stats (ballchasing)

Advanced OVR 99 /100

From 26 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 417.2
Avg boost 45.6
Boost stolen / game 638.7
% time at 0 boost 11.7%
Avg speed (uu/s) 1589.8
% supersonic 18.2%
% time high in air 5.2%
Avg distance to ball 2795.8
% time attacking third 21.2%
Demos / game 1.9
Demos taken / game 1.0
Shooting % 41.5%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Elite12 0.920.751.75 422
S21Master28 0.790.751.46 395
S22Master60 1.220.831.7 393
S23Master53 0.790.681.4 417
S24Master49 0.670.591.61 441
S26Master26 0.960.652.0 417

Beyond RSC - lifetime & other play

External skill estimate: ~89 OVR High confidence — inferred from 766 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 94.
SourceGames RecordWin % Score/g
Lifetime (all)62892785-2310 55% 430
RSC (official)6628-24 54% 401
Non-RSC ranked 3v3766312-267 54% 368
Non-RSC other54572445-2019 55% 439

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.96 0.86 0.75 – 0.95
Assists/game0.65 0.61 0.56 – 0.69
Saves/game2.0 1.79 1.64 – 1.94
Shots/game2.62 2.65 2.56 – 2.81

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
takeeover S22Elite 0.750.751.96 1.07
N0TTopmarx S23Challenger 1.00.571.74 1.09
oiNio S20Rival 0.820.531.76 1.30
Reeves S25Premier 0.80.581.76 1.30
afterburner3375 S21Master 0.860.661.68 1.31
Basicalllyyy S23Premier 1.00.621.88 1.33
Krueger0216 S17Elite 0.750.751.94 1.37
DarkOnDisplayRW7 S26Rival 0.810.591.69 1.42
Laser S25Master 0.950.731.79 1.44
ghosty S17Master 1.080.831.83 1.45

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.