Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 272.5 | 1090 |
|
| Goals | 0.5 | 2 |
|
| Assists | 0.5 | 2 |
|
| Saves | 0.75 | 3 |
|
| Shots | 3.5 | 14 |
|
| Demos | 1.25 | 5 |
|
| Stat | Per game | Overall rank | Rank in Premier |
|---|---|---|---|
| Points | 272.5 | #834 / 1213 | #49 / 73 |
| Goals | 0.5 | #771 / 1213 | #44 / 73 |
| Assists | 0.5 | #509 / 1213 | #32 / 73 |
| Saves | 0.75 | #877 / 1213 | #51 / 73 |
| Demos | 1.25 | #238 / 1213 | #20 / 73 |
64% of the season is played (4 → ~6 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (173 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 1090 | 1635 | 1755 | 1755 | 1720 – 1791 |
| Goals | 2 | 3 | 3 | 4 | 2 – 5 |
| Assists | 2 | 3 | 3 | 3 | 2 – 5 |
| Saves | 3 | 4 | 5 | 5 | 3 – 8 |
| Shots | 14 | 21 | 20 | 21 | 17 – 23 |
| Demos | 5 | 8 | 8 | 7 | 5 – 10 |
| MVPs | 1 | 2 | 1 | 1 | 1 – 2 |
From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.
| Boost / min | 390.0 |
| Avg boost | 47.4 |
| Boost stolen / game | 590.2 |
| % time at 0 boost | 13.1% |
| Avg speed (uu/s) | 1505.7 |
| % supersonic | 12.6% |
| % time high in air | 6.1% |
| Avg distance to ball | 2909.2 |
| % time attacking third | 22.0% |
| Demos / game | 1.2 |
| Demos taken / game | 1.2 |
| Shooting % | 14.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S22 | Master | 34 | 1.15 | 0.65 | 1.59 | 408 |
| S23 | Master | 51 | 0.94 | 0.45 | 1.22 | 404 |
| S24 | Master | 48 | 0.85 | 0.44 | 1.56 | 428 |
| S25 | Premier | 40 | 0.88 | 0.22 | 1.3 | 383 |
| S26 | Premier | 4 | 0.5 | 0.5 | 0.75 | 390 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1113 | 474-444 | 52% | 407 |
| RSC (official) | 16 | 7-7 | 50% | 413 |
| Non-RSC ranked 3v3 | 20 | 9-11 | 45% | 407 |
| Non-RSC other | 1077 | 458-426 | 52% | 407 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.94 | 0.92 | 0.85 – 1.0 |
| Assists/game | 0.45 | 0.5 | 0.45 – 0.55 |
| Saves/game | 1.22 | 1.25 | 1.17 – 1.4 |
| Shots/game | 3.12 | 3.02 | 2.8 – 3.14 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| ShyIsEepy | S26 | Elite | 0.96 | 0.4 | 1.36 | 0.74 |
| Sauce_Boss_36 | S21 | Veteran | 1.0 | 0.5 | 1.21 | 0.75 |
| 4SkillSemiFound | S26 | Rival | 1.0 | 0.39 | 1.21 | 0.95 |
| Rampage | S23 | Challenger | 1.1 | 0.56 | 1.17 | 0.96 |
| Crybound | S21 | Challenger | 0.91 | 0.36 | 1.46 | 1.03 |
| 6-7! | S24 | Master | 0.83 | 0.52 | 1.12 | 1.07 |
| Ziffy | S23 | Veteran | 0.9 | 0.54 | 1.12 | 1.08 |
| Sin | S18 | Master | 1.12 | 0.38 | 1.25 | 1.09 |
| Rocksox | S14 | Master | 1.12 | 0.5 | 1.25 | 1.09 |
| Dc | S25 | Rival | 0.95 | 0.55 | 1.2 | 1.11 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.