ttv rapidsonn

Rival - Quads - 11-13 (0.458)
50 OVR
overall rating (0–100) · 24 games · how is this calculated?
Overall rating 50/100 Tier dominance: 37th (-0.4 SD) Projects as: Rival Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
12% of games
Shot %
25%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 346.71 8321
49th
Goals 0.58 14
25th
Assists 0.88 21
94th
Saves 1.25 30
35th
Shots 2.38 57
37th
Demos 0.71 17
23rd

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points346.71 #450 / 1215 #69 / 164
Goals0.58 #719 / 1215 #101 / 164
Assists0.88 #53 / 1215 #6 / 164
Saves1.25 #513 / 1215 #85 / 164
Demos0.71 #672 / 1215 #103 / 164

Season projection

Medium confidence

56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 8321 14908 14882 14751 – 15013
Goals 14 25 26 20 – 31
Assists 21 38 36 30 – 42
Saves 30 54 54 46 – 62
Shots 57 102 103 92 – 114
Demos 17 30 32 26 – 38
MVPs 3 5 6 3 – 8

Advanced stats (ballchasing)

Advanced OVR 41 /100

From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 405.3
Avg boost 50.9
Boost stolen / game 442.5
% time at 0 boost 11.3%
Avg speed (uu/s) 1487.0
% supersonic 13.6%
% time high in air 5.1%
Avg distance to ball 2989.4
% time attacking third 18.0%
Demos / game 0.7
Demos taken / game 0.8
Shooting % 26.1%

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.65 0.64 0.5 – 0.72
Assists/game0.75 0.68 0.63 – 0.75
Saves/game1.3 1.33 1.24 – 1.41
Shots/game2.3 2.33 2.14 – 2.4

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
chimmy S17Veteran 0.50.751.33 0.68
Kaye S23Challenger 0.680.711.24 0.98
VeloxcityX S25Challenger 0.50.81.3 0.99
AriseDaft S22Rival 0.620.881.38 1.07
spooky S24Premier 0.70.81.5 1.11
snugcore S26Master 0.660.661.34 1.12
l-DoodleRob-l S26Challenger 0.560.691.38 1.15
Tiz Samu S24Elite 0.720.641.26 1.19
Shune. S24Master 0.440.71.3 1.20
Clyde S22Veteran 0.60.681.4 1.21

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.