Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 346.71 | 8321 |
|
| Goals | 0.58 | 14 |
|
| Assists | 0.88 | 21 |
|
| Saves | 1.25 | 30 |
|
| Shots | 2.38 | 57 |
|
| Demos | 0.71 | 17 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 346.71 | #450 / 1215 | #69 / 164 |
| Goals | 0.58 | #719 / 1215 | #101 / 164 |
| Assists | 0.88 | #53 / 1215 | #6 / 164 |
| Saves | 1.25 | #513 / 1215 | #85 / 164 |
| Demos | 0.71 | #672 / 1215 | #103 / 164 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8321 | 14908 | 14882 | 14751 – 15013 |
| Goals | 14 | 25 | 26 | 20 – 31 |
| Assists | 21 | 38 | 36 | 30 – 42 |
| Saves | 30 | 54 | 54 | 46 – 62 |
| Shots | 57 | 102 | 103 | 92 – 114 |
| Demos | 17 | 30 | 32 | 26 – 38 |
| MVPs | 3 | 5 | 6 | 3 – 8 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 405.3 |
| Avg boost | 50.9 |
| Boost stolen / game | 442.5 |
| % time at 0 boost | 11.3% |
| Avg speed (uu/s) | 1487.0 |
| % supersonic | 13.6% |
| % time high in air | 5.1% |
| Avg distance to ball | 2989.4 |
| % time attacking third | 18.0% |
| Demos / game | 0.7 |
| Demos taken / game | 0.8 |
| Shooting % | 26.1% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.65 | 0.64 | 0.5 – 0.72 |
| Assists/game | 0.75 | 0.68 | 0.63 – 0.75 |
| Saves/game | 1.3 | 1.33 | 1.24 – 1.41 |
| Shots/game | 2.3 | 2.33 | 2.14 – 2.4 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| chimmy | S17 | Veteran | 0.5 | 0.75 | 1.33 | 0.68 |
| Kaye | S23 | Challenger | 0.68 | 0.71 | 1.24 | 0.98 |
| VeloxcityX | S25 | Challenger | 0.5 | 0.8 | 1.3 | 0.99 |
| AriseDaft | S22 | Rival | 0.62 | 0.88 | 1.38 | 1.07 |
| spooky | S24 | Premier | 0.7 | 0.8 | 1.5 | 1.11 |
| snugcore | S26 | Master | 0.66 | 0.66 | 1.34 | 1.12 |
| l-DoodleRob-l | S26 | Challenger | 0.56 | 0.69 | 1.38 | 1.15 |
| Tiz Samu | S24 | Elite | 0.72 | 0.64 | 1.26 | 1.19 |
| Shune. | S24 | Master | 0.44 | 0.7 | 1.3 | 1.20 |
| Clyde | S22 | Veteran | 0.6 | 0.68 | 1.4 | 1.21 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.