Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 423.04 | 11845 |
|
| Goals | 1.39 | 39 |
|
| Assists | 0.39 | 11 |
|
| Saves | 1.25 | 35 |
|
| Shots | 3.46 | 97 |
|
| Demos | 0.57 | 16 |
|
| Stat | Per game | Overall rank | Rank in Contender |
|---|---|---|---|
| Points | 423.04 | #65 / 1213 | #6 / 134 |
| Goals | 1.39 | #13 / 1213 | #2 / 134 |
| Assists | 0.39 | #726 / 1213 | #78 / 134 |
| Saves | 1.25 | #507 / 1213 | #43 / 134 |
| Demos | 0.57 | #761 / 1213 | #76 / 134 |
64% of the season is played (28 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11845 | 18614 | 18234 | 18111 – 18357 |
| Goals | 39 | 61 | 59 | 52 – 66 |
| Assists | 11 | 17 | 18 | 14 – 22 |
| Saves | 35 | 55 | 55 | 48 – 61 |
| Shots | 97 | 152 | 148 | 137 – 159 |
| Demos | 16 | 25 | 26 | 21 – 31 |
| MVPs | 15 | 24 | 22 | 18 – 26 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 388.0 |
| Avg boost | 53.5 |
| Boost stolen / game | 396.8 |
| % time at 0 boost | 13.7% |
| Avg speed (uu/s) | 1407.9 |
| % supersonic | 8.9% |
| % time high in air | 2.2% |
| Avg distance to ball | 3245.4 |
| % time attacking third | 18.0% |
| Demos / game | 0.6 |
| Demos taken / game | 1.2 |
| Shooting % | 40.7% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.39 | 1.29 | 1.12 – 1.38 |
| Assists/game | 0.39 | 0.48 | 0.38 – 0.5 |
| Saves/game | 1.25 | 1.27 | 1.21 – 1.4 |
| Shots/game | 3.46 | 3.16 | 3.0 – 3.38 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| LoneDrifter. | S22 | Prospect | 1.42 | 0.42 | 1.42 | 1.25 |
| RyGuy2flie | S26 | Contender | 1.28 | 0.44 | 1.34 | 1.36 |
| BromzaTheOldMan | S21 | Prospect | 1.19 | 0.5 | 1.38 | 1.50 |
| kbm grifter | S17 | Rival | 1.38 | 0.25 | 1.5 | 1.61 |
| Chung | S13 | Rival | 1.38 | 0.5 | 1.5 | 1.64 |
| CLEM5ON3_ | S18 | Elite | 1.38 | 0.38 | 1.5 | 1.68 |
| Korrello | S26 | Contender | 1.28 | 0.44 | 0.96 | 1.83 |
| Canadian | S17 | Elite | 1.62 | 0.38 | 1.25 | 1.86 |
| Thenetkiller27 | S26 | Contender | 1.08 | 0.54 | 1.58 | 1.87 |
| ReedyOrange | S17 | Challenger | 1.12 | 0.5 | 1.62 | 1.88 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.