Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 431.85 | 11228 |
|
| Goals | 0.96 | 25 |
|
| Assists | 0.54 | 14 |
|
| Saves | 1.92 | 50 |
|
| Shots | 2.5 | 65 |
|
| Demos | 0.88 | 23 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 431.85 | #39 / 1215 | #5 / 161 |
| Goals | 0.96 | #197 / 1215 | #26 / 161 |
| Assists | 0.54 | #462 / 1215 | #61 / 161 |
| Saves | 1.92 | #48 / 1215 | #5 / 161 |
| Demos | 0.88 | #527 / 1215 | #67 / 161 |
60% of the season is played (26 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 11228 | 18569 | 18164 | 18034 – 18295 |
| Goals | 25 | 41 | 40 | 34 – 47 |
| Assists | 14 | 23 | 23 | 18 – 28 |
| Saves | 50 | 83 | 80 | 71 – 88 |
| Shots | 65 | 108 | 107 | 97 – 117 |
| Demos | 23 | 38 | 38 | 32 – 44 |
| MVPs | 6 | 10 | 10 | 7 – 13 |
From 22 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 399.9 |
| Avg boost | 52.8 |
| Boost stolen / game | 434.6 |
| % time at 0 boost | 11.5% |
| Avg speed (uu/s) | 1512.6 |
| % supersonic | 14.5% |
| % time high in air | 4.2% |
| Avg distance to ball | 2992.6 |
| % time attacking third | 18.3% |
| Demos / game | 0.9 |
| Demos taken / game | 1.0 |
| Shooting % | 38.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.91 | 0.83 | 0.75 – 0.88 |
| Assists/game | 0.36 | 0.39 | 0.37 – 0.45 |
| Saves/game | 1.96 | 1.84 | 1.75 – 1.92 |
| Shots/game | 2.36 | 2.5 | 2.39 – 2.67 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Skriviere | S23 | Veteran | 0.83 | 0.5 | 1.83 | 0.87 |
| SGE Nemesis | S19 | Veteran | 0.75 | 0.38 | 1.75 | 1.03 |
| Chase | S21 | Challenger | 0.74 | 0.44 | 2.0 | 1.05 |
| AcX | S21 | Master | 0.93 | 0.5 | 1.9 | 1.07 |
| Neoblastz | S20 | Premier | 0.85 | 0.31 | 2.08 | 1.11 |
| Stingray | S24 | Elite | 0.86 | 0.52 | 1.88 | 1.17 |
| Duck | S24 | Premier | 0.85 | 0.35 | 2.0 | 1.17 |
| SlimmySlimReaper | S23 | Rival | 0.8 | 0.39 | 1.55 | 1.22 |
| xPotatodactylx | S26 | Prospect | 0.94 | 0.47 | 1.71 | 1.22 |
| veil._ | S20 | Elite | 0.75 | 0.5 | 2.0 | 1.23 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.