Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 362.08 | 8690 |
|
| Goals | 0.58 | 14 |
|
| Assists | 0.58 | 14 |
|
| Saves | 1.42 | 34 |
|
| Shots | 2.5 | 60 |
|
| Demos | 1.38 | 33 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 362.08 | #328 / 1215 | #54 / 170 |
| Goals | 0.58 | #719 / 1215 | #108 / 170 |
| Assists | 0.58 | #386 / 1215 | #65 / 170 |
| Saves | 1.42 | #341 / 1215 | #64 / 170 |
| Demos | 1.38 | #184 / 1215 | #31 / 170 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 8690 | 15570 | 15531 | 15398 – 15665 |
| Goals | 14 | 25 | 26 | 20 – 32 |
| Assists | 14 | 25 | 25 | 20 – 30 |
| Saves | 34 | 61 | 61 | 52 – 69 |
| Shots | 60 | 108 | 108 | 97 – 119 |
| Demos | 33 | 59 | 58 | 50 – 66 |
| MVPs | 2 | 4 | 4 | 2 – 6 |
From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 411.7 |
| Avg boost | 48.9 |
| Boost stolen / game | 500.9 |
| % time at 0 boost | 9.3% |
| Avg speed (uu/s) | 1500.8 |
| % supersonic | 15.2% |
| % time high in air | 7.3% |
| Avg distance to ball | 2695.7 |
| % time attacking third | 21.9% |
| Demos / game | 1.4 |
| Demos taken / game | 1.9 |
| Shooting % | 24.0% |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 4880 | 2086-1830 | 53% | 438 |
| RSC (official) | 6 | 3-1 | 75% | 381 |
| Non-RSC ranked 3v3 | 441 | 188-145 | 56% | 329 |
| Non-RSC other | 4433 | 1895-1684 | 53% | 449 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.65 | 0.72 | 0.68 – 0.75 |
| Assists/game | 0.6 | 0.6 | 0.55 – 0.65 |
| Saves/game | 1.5 | 1.38 | 1.25 – 1.48 |
| Shots/game | 2.7 | 2.57 | 2.52 – 2.65 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| tokyo. | S26 | Premier | 0.75 | 0.62 | 1.58 | 0.74 |
| Kagura. | S23 | Master | 0.73 | 0.52 | 1.29 | 0.86 |
| Diamond ^.^ | S23 | Master | 0.72 | 0.54 | 1.46 | 0.88 |
| kareemostyle | S26 | Veteran | 0.67 | 0.67 | 1.37 | 0.92 |
| yillow | S23 | Master | 0.58 | 0.53 | 1.4 | 0.93 |
| George Floyd's Inhaler | S24 | Veteran | 0.72 | 0.67 | 1.28 | 0.95 |
| sniz | S25 | Premier | 0.68 | 0.57 | 1.54 | 1.02 |
| M0NKEE . | S24 | Veteran | 0.75 | 0.65 | 1.4 | 1.02 |
| IKlutch all in TTV (Live) | S23 | Veteran | 0.69 | 0.69 | 1.41 | 1.02 |
| Leonis | S20 | Premier | 0.85 | 0.65 | 1.45 | 1.06 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.