Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 337.9 | 10475 |
|
| Goals | 1.0 | 31 |
|
| Assists | 0.39 | 12 |
|
| Saves | 1.1 | 34 |
|
| Shots | 2.68 | 83 |
|
| Demos | 1.29 | 40 |
|
| Stat | Per game | Overall rank | Rank in Amateur |
|---|---|---|---|
| Points | 337.9 | #519 / 1215 | #15 / 61 |
| Goals | 1.0 | #132 / 1215 | #10 / 61 |
| Assists | 0.39 | #749 / 1215 | #28 / 61 |
| Saves | 1.1 | #687 / 1215 | #11 / 61 |
| Demos | 1.29 | #224 / 1215 | #5 / 61 |
69% of the season is played (31 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10475 | 15206 | 15087 | 14986 – 15189 |
| Goals | 31 | 45 | 44 | 39 – 50 |
| Assists | 12 | 17 | 18 | 14 – 21 |
| Saves | 34 | 49 | 49 | 43 – 54 |
| Shots | 83 | 120 | 119 | 110 – 128 |
| Demos | 40 | 58 | 56 | 50 – 62 |
| MVPs | 8 | 12 | 11 | 9 – 14 |
From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 430.1 |
| Avg boost | 49.9 |
| Boost stolen / game | 535.3 |
| % time at 0 boost | 12.5% |
| Avg speed (uu/s) | 1529.1 |
| % supersonic | 12.3% |
| % time high in air | 1.9% |
| Avg distance to ball | 3235.3 |
| % time attacking third | 20.3% |
| Demos / game | 1.3 |
| Demos taken / game | 1.1 |
| Shooting % | 33.1% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S25 | Amateur | 4 | 1.0 | 0.25 | 0.5 | 385 |
| S26 | Amateur | 27 | 1.0 | 0.37 | 1.04 | 430 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 1.0 | 0.95 | 0.86 – 1.02 |
| Assists/game | 0.37 | 0.48 | 0.39 – 0.51 |
| Saves/game | 1.04 | 1.07 | 1.02 – 1.19 |
| Shots/game | 2.81 | 2.76 | 2.61 – 2.92 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Gray | S23 | Elite | 1.04 | 0.48 | 1.02 | 1.05 |
| Balynce | S20 | Prospect | 1.12 | 0.46 | 0.98 | 1.06 |
| Phelpsy | S17 | Master | 0.91 | 0.27 | 0.91 | 1.06 |
| xDracO0 | S24 | Rival | 0.91 | 0.49 | 1.2 | 1.14 |
| Meta.RL- | S24 | Challenger | 1.02 | 0.54 | 1.06 | 1.16 |
| Wavy | S26 | Veteran | 0.72 | 0.41 | 1.09 | 1.16 |
| Slayerof666 | S24 | Rival | 1.0 | 0.38 | 0.92 | 1.16 |
| Enterprise15 | S19 | Amateur | 1.06 | 0.4 | 1.04 | 1.16 |
| S_ckz | S26 | Elite | 0.88 | 0.5 | 1.25 | 1.17 |
| fireburner. | S24 | Prospect | 0.97 | 0.48 | 1.15 | 1.20 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.