BlueCrimsonJR

Amateur - Garlic Knots - 13-18 (0.419)
4 OVR
overall rating (0–100) · 31 games · how is this calculated?
Overall rating 4/100 Tier dominance: 85th (+1.0 SD) Projects as: Amateur Role: Striker / Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
8
26% of games
Shot %
37%

Per-game production (percentile within Amateur)

StatPer gameTotalPercentile in tier
Points 337.9 10475
68th
Goals 1.0 31
79th
Assists 0.39 12
40th
Saves 1.1 34
77th
Shots 2.68 83
85th
Demos 1.29 40
89th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Amateur
Points337.9 #519 / 1215 #15 / 61
Goals1.0 #132 / 1215 #10 / 61
Assists0.39 #749 / 1215 #28 / 61
Saves1.1 #687 / 1215 #11 / 61
Demos1.29 #224 / 1215 #5 / 61

Season projection

High confidence

69% of the season is played (31 → ~45 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 10475 15206 15087 14986 – 15189
Goals 31 45 44 39 – 50
Assists 12 17 18 14 – 21
Saves 34 49 49 43 – 54
Shots 83 120 119 110 – 128
Demos 40 58 56 50 – 62
MVPs 8 12 11 9 – 14

Advanced stats (ballchasing)

Advanced OVR 55 /100

From 27 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 430.1
Avg boost 49.9
Boost stolen / game 535.3
% time at 0 boost 12.5%
Avg speed (uu/s) 1529.1
% supersonic 12.3%
% time high in air 1.9%
Avg distance to ball 3235.3
% time attacking third 20.3%
Demos / game 1.3
Demos taken / game 1.1
Shooting % 33.1%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S25Amateur4 1.00.250.5 385
S26Amateur27 1.00.371.04 430

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.0 0.95 0.86 – 1.02
Assists/game0.37 0.48 0.39 – 0.51
Saves/game1.04 1.07 1.02 – 1.19
Shots/game2.81 2.76 2.61 – 2.92

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Gray S23Elite 1.040.481.02 1.05
Balynce S20Prospect 1.120.460.98 1.06
Phelpsy S17Master 0.910.270.91 1.06
xDracO0 S24Rival 0.910.491.2 1.14
Meta.RL- S24Challenger 1.020.541.06 1.16
Wavy S26Veteran 0.720.411.09 1.16
Slayerof666 S24Rival 1.00.380.92 1.16
Enterprise15 S19Amateur 1.060.41.04 1.16
S_ckz S26Elite 0.880.51.25 1.17
fireburner. S24Prospect 0.970.481.15 1.20

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.