Detta

Elite - Despair - 15-13 (0.536)
86 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 86/100 Tier dominance: 94th (+1.6 SD) Projects as: Elite Role: Striker / Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
9
32% of games
Shot %
33%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 434.29 12160
96th
Goals 1.11 31
91st
Assists 0.75 21
76th
Saves 1.54 43
67th
Shots 3.36 94
95th
Demos 0.93 26
41st

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Elite
Points434.29 #37 / 1213 #5 / 178
Goals1.11 #94 / 1213 #11 / 178
Assists0.75 #119 / 1213 #22 / 178
Saves1.54 #225 / 1213 #40 / 178
Demos0.93 #474 / 1213 #75 / 178

Season projection

Medium confidence

50% of the season is played (28 → ~56 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (8 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 12160 24320 23836 23836 23651 – 24020
Goals 31 62 60 59 51 – 69
Assists 21 42 41 41 33 – 49
Saves 43 86 85 90 74 – 96
Shots 94 188 183 182 167 – 199
Demos 26 52 53 55 44 – 62
MVPs 9 18 17 17 12 – 22

Advanced stats (ballchasing)

Advanced OVR 90 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 397.8
Avg boost 52.3
Boost stolen / game 555.4
% time at 0 boost 9.4%
Avg speed (uu/s) 1595.3
% supersonic 15.8%
% time high in air 4.8%
Avg distance to ball 3004.1
% time attacking third 20.5%
Demos / game 0.9
Demos taken / game 1.1
Shooting % 33.6%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S21Elite8 0.750.622.0 423
S26Elite28 1.110.751.54 398

Beyond RSC - lifetime & other play

External skill estimate: ~78 OVR High confidence — inferred from 388 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 86.
SourceGames RecordWin % Score/g
Lifetime (all)24171004-952 51% 448
RSC (official)189-5 64% 433
Non-RSC ranked 3v3388160-135 54% 351
Non-RSC other2011835-812 51% 466

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game1.11 1.1 1.02 – 1.16
Assists/game0.75 0.72 0.68 – 0.75
Saves/game1.54 1.48 1.44 – 1.62
Shots/game3.36 3.25 3.14 – 3.38

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
T. S20Premier 1.20.751.45 0.74
solar722 S22Master 1.150.651.59 0.94
PublicEnemy#1 S22Rival 1.050.61.5 0.98
Neoblastz S25Master 1.120.771.68 0.99
Plasma S23Master 1.240.831.44 1.01
Plasma S26Premier 1.00.711.59 1.04
Turtle_Supreme S21Challenger 1.080.751.5 1.05
Snipes S25Master 1.040.731.62 1.07
mxg S26Master 1.080.751.75 1.12
Donkmedaddy S18Rival 1.00.781.48 1.14

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.