GeneralZippy

Premier - Super Clusters - 17-14 (0.548)
96 OVR
overall rating (0–100) · 31 games · how is this calculated?
Overall rating 96/100 Tier dominance: 22nd (-0.8 SD) Projects as: Premier Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
3
10% of games
Shot %
26%

Per-game production (percentile within Premier)

StatPer gameTotalPercentile in tier
Points 334.16 10359
37th
Goals 0.74 23
44th
Assists 0.65 20
65th
Saves 1.06 33
15th
Shots 2.9 90
63rd
Demos 0.58 18
8th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Premier
Points334.16 #546 / 1213 #33 / 73
Goals0.74 #485 / 1213 #29 / 73
Assists0.65 #272 / 1213 #18 / 73
Saves1.06 #698 / 1213 #44 / 73
Demos0.58 #756 / 1213 #48 / 73

Season projection

High confidence

64% of the season is played (31 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (147 games across 5 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 10359 16040 16140 16140 16023 – 16256
Goals 23 36 36 36 30 – 41
Assists 20 31 31 30 26 – 36
Saves 33 51 52 52 46 – 59
Shots 90 139 139 140 128 – 150
Demos 18 28 30 28 25 – 36
MVPs 3 5 5 5 3 – 7

Advanced stats (ballchasing)

Advanced OVR 20 /100

From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 355.7
Avg boost 49.0
Boost stolen / game 406.3
% time at 0 boost 8.8%
Avg speed (uu/s) 1493.6
% supersonic 11.7%
% time high in air 5.8%
Avg distance to ball 2936.8
% time attacking third 20.8%
Demos / game 0.6
Demos taken / game 1.0
Shooting % 24.9%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Master28 0.820.641.43 305
S21Master36 0.890.421.44 320
S23Premier8 0.50.380.75 332
S24Master55 0.980.551.33 351
S25Premier20 0.50.251.0 353
S26Premier31 0.740.641.06 356

Beyond RSC - lifetime & other play

External skill estimate: ~97 OVR High confidence — inferred from 125 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 96.
SourceGames RecordWin % Score/g
Lifetime (all)23961031-812 56% 387
RSC (official)5219-17 53% 366
Non-RSC ranked 3v312553-42 56% 382
Non-RSC other2219959-753 56% 388

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.74 0.81 0.75 – 0.85
Assists/game0.65 0.59 0.53 – 0.69
Saves/game1.06 1.09 1.02 – 1.17
Shots/game2.9 2.73 2.65 – 2.86

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Absolutely TOR S26Veteran 0.780.591.19 0.69
GamerNamedLouis S26Challenger 0.860.661.14 0.79
Kirbee S23Elite 0.850.711.06 0.87
LoneDrifter. S26Prospect 0.840.620.88 0.89
gravy-_-is tired S26Prospect 0.760.621.17 0.92
Sly S26Challenger 0.790.611.32 0.92
Viiper :) S21Elite 0.690.691.06 0.96
CagiestSafe6 S23Challenger 0.760.691.07 0.97
JustABurgerGuy S25Veteran 0.80.61.15 0.97
Minty-Fwesh S20Rival 0.710.591.24 0.98

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.