Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 392.96 | 9431 |
|
| Goals | 0.92 | 22 |
|
| Assists | 1.08 | 26 |
|
| Saves | 1.17 | 28 |
|
| Shots | 2.67 | 64 |
|
| Demos | 1.33 | 32 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 392.96 | #146 / 1215 | #24 / 179 |
| Goals | 0.92 | #233 / 1215 | #30 / 179 |
| Assists | 1.08 | #10 / 1215 | #2 / 179 |
| Saves | 1.17 | #609 / 1215 | #97 / 179 |
| Demos | 1.33 | #203 / 1215 | #31 / 179 |
56% of the season is played (24 → ~43 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9431 | 16897 | 16715 | 16577 – 16853 |
| Goals | 22 | 39 | 39 | 32 – 45 |
| Assists | 26 | 47 | 44 | 37 – 51 |
| Saves | 28 | 50 | 51 | 43 – 59 |
| Shots | 64 | 115 | 114 | 103 – 126 |
| Demos | 32 | 57 | 56 | 48 – 64 |
| MVPs | 5 | 9 | 9 | 6 – 12 |
From 24 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 412.8 |
| Avg boost | 49.9 |
| Boost stolen / game | 583.7 |
| % time at 0 boost | 13.5% |
| Avg speed (uu/s) | 1519.8 |
| % supersonic | 14.9% |
| % time high in air | 5.8% |
| Avg distance to ball | 2765.2 |
| % time attacking third | 24.5% |
| Demos / game | 1.3 |
| Demos taken / game | 1.0 |
| Shooting % | 34.2% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.92 | 0.93 | 0.8 – 1.0 |
| Assists/game | 1.08 | 0.92 | 0.87 – 1.0 |
| Saves/game | 1.17 | 1.17 | 1.11 – 1.33 |
| Shots/game | 2.67 | 2.8 | 2.62 – 2.9 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| PublicEnemy#1 | S23 | Veteran | 1.07 | 1.0 | 1.11 | 0.94 |
| Taiyo | S25 | Elite | 0.94 | 1.08 | 1.12 | 1.38 |
| scotti | S23 | Elite | 0.95 | 0.96 | 1.46 | 1.43 |
| BirdTerd999 | S21 | Prospect | 1.0 | 0.9 | 1.26 | 1.48 |
| RollsRoyceOwner | S17 | Elite | 0.92 | 1.08 | 1.33 | 1.53 |
| SYKXZ | S20 | Challenger | 0.93 | 1.0 | 1.2 | 1.56 |
| taz.rm | S19 | Veteran | 1.0 | 1.0 | 1.0 | 1.58 |
| Pillow | S26 | Master | 0.78 | 0.87 | 1.04 | 1.59 |
| lowcortisol lurx | S26 | Veteran | 1.09 | 1.04 | 1.26 | 1.59 |
| Meloaw | S26 | Master | 0.86 | 1.04 | 1.11 | 1.64 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.