Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 342.0 | 11970 |
|
| Goals | 0.57 | 20 |
|
| Assists | 0.6 | 21 |
|
| Saves | 1.6 | 56 |
|
| Shots | 2.03 | 71 |
|
| Demos | 0.63 | 22 |
|
| Stat | Per game | Overall rank | Rank in Rival |
|---|---|---|---|
| Points | 342.0 | #480 / 1215 | #73 / 164 |
| Goals | 0.57 | #732 / 1215 | #103 / 164 |
| Assists | 0.6 | #344 / 1215 | #50 / 164 |
| Saves | 1.6 | #170 / 1215 | #26 / 164 |
| Demos | 0.63 | #732 / 1215 | #110 / 164 |
56% of the season is played (35 → ~62 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (129 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 11970 | 21204 | 21200 | 21200 | 21043 – 21357 |
| Goals | 20 | 35 | 36 | 37 | 30 – 43 |
| Assists | 21 | 37 | 37 | 38 | 30 – 43 |
| Saves | 56 | 99 | 98 | 100 | 87 – 108 |
| Shots | 71 | 126 | 128 | 128 | 116 – 140 |
| Demos | 22 | 39 | 41 | 41 | 34 – 48 |
| MVPs | 4 | 7 | 7 | 7 | 4 – 10 |
From 31 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 369.2 |
| Avg boost | 52.2 |
| Boost stolen / game | 508.9 |
| % time at 0 boost | 11.6% |
| Avg speed (uu/s) | 1417.4 |
| % supersonic | 9.9% |
| % time high in air | 3.7% |
| Avg distance to ball | 2969.8 |
| % time attacking third | 19.9% |
| Demos / game | 0.7 |
| Demos taken / game | 1.0 |
| Shooting % | 30.4% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Challenger | 12 | 0.83 | 0.83 | 1.67 | 333 |
| S24 | Rival | 54 | 0.85 | 0.63 | 1.65 | 336 |
| S25 | Rival | 63 | 0.62 | 0.68 | 1.73 | 378 |
| S26 | Rival | 31 | 0.61 | 0.68 | 1.71 | 369 |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.61 | 0.62 | 0.58 – 0.68 |
| Assists/game | 0.68 | 0.61 | 0.54 – 0.67 |
| Saves/game | 1.71 | 1.6 | 1.5 – 1.7 |
| Shots/game | 2.06 | 2.25 | 2.17 – 2.35 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Its_Bran | S25 | Rival | 0.62 | 0.68 | 1.73 | 0.42 |
| Assassin_funny. | S22 | Veteran | 0.5 | 0.61 | 1.5 | 0.92 |
| Xero | S17 | Master | 0.7 | 0.8 | 1.7 | 0.96 |
| Fineapple | S13 | Veteran | 0.5 | 0.62 | 1.62 | 1.05 |
| steel.reserve | S21 | Veteran | 0.67 | 0.67 | 1.58 | 1.08 |
| Barra | S20 | Elite | 0.75 | 0.69 | 1.69 | 1.10 |
| depressed vibez | S24 | Elite | 0.68 | 0.61 | 1.58 | 1.10 |
| steel.reserve | S25 | Elite | 0.54 | 0.54 | 1.48 | 1.11 |
| Suckiest Sucker | S26 | Rival | 0.74 | 0.64 | 1.45 | 1.12 |
| sl33pwa1ker. | S26 | Elite | 0.56 | 0.78 | 1.67 | 1.14 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.