Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 397.92 | 10346 |
|
| Goals | 0.96 | 25 |
|
| Assists | 0.69 | 18 |
|
| Saves | 1.62 | 42 |
|
| Shots | 2.35 | 61 |
|
| Demos | 0.69 | 18 |
|
| Stat | Per game | Overall rank | Rank in Elite |
|---|---|---|---|
| Points | 397.92 | #129 / 1215 | #20 / 179 |
| Goals | 0.96 | #197 / 1215 | #23 / 179 |
| Assists | 0.69 | #200 / 1215 | #39 / 179 |
| Saves | 1.62 | #164 / 1215 | #37 / 179 |
| Demos | 0.69 | #683 / 1215 | #99 / 179 |
56% of the season is played (26 → ~46 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 10346 | 18304 | 18100 | 17958 – 18243 |
| Goals | 25 | 44 | 43 | 36 – 50 |
| Assists | 18 | 32 | 31 | 25 – 37 |
| Saves | 42 | 74 | 73 | 64 – 82 |
| Shots | 61 | 108 | 109 | 98 – 120 |
| Demos | 18 | 32 | 34 | 27 – 40 |
| MVPs | 7 | 12 | 12 | 8 – 15 |
From 18 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 359.5 |
| Avg boost | 49.8 |
| Boost stolen / game | 425.4 |
| % time at 0 boost | 10.0% |
| Avg speed (uu/s) | 1461.3 |
| % supersonic | 10.0% |
| % time high in air | 5.2% |
| Avg distance to ball | 2658.6 |
| % time attacking third | 19.6% |
| Demos / game | 0.7 |
| Demos taken / game | 1.2 |
| Shooting % | 34.4% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.56 | 0.57 | 0.5 – 0.65 |
| Assists/game | 0.78 | 0.68 | 0.61 – 0.75 |
| Saves/game | 1.67 | 1.5 | 1.43 – 1.6 |
| Shots/game | 1.61 | 1.96 | 1.76 – 2.17 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Its_Bran | S26 | Rival | 0.61 | 0.68 | 1.71 | 1.14 |
| Its_Bran | S25 | Rival | 0.62 | 0.68 | 1.73 | 1.16 |
| Braybaum02 | S23 | Veteran | 0.66 | 0.75 | 1.51 | 1.17 |
| Viiper | S25 | Master | 0.58 | 0.76 | 1.47 | 1.28 |
| GrandPlat | S24 | Master | 0.52 | 0.71 | 1.38 | 1.30 |
| hoyci | S21 | Veteran | 0.7 | 0.65 | 1.35 | 1.34 |
| Humble Potato | S23 | Veteran | 0.41 | 0.62 | 1.59 | 1.35 |
| Vaz1fy. | S26 | Veteran | 0.52 | 0.7 | 1.35 | 1.35 |
| trock | S25 | Veteran | 0.57 | 0.73 | 1.46 | 1.35 |
| Xero | S17 | Master | 0.7 | 0.8 | 1.7 | 1.38 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.