Jammin

Elite - FA - 7-13 (0.350)
79 OVR
overall rating (0–100) · 20 games · how is this calculated?
Overall rating 79/100 Tier dominance: 45th (-0.2 SD) Projects as: Elite Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
10% of games
Shot %
28%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 362.9 7258
53rd
Goals 0.7 14
36th
Assists 0.4 8
14th
Saves 1.7 34
80th
Shots 2.55 51
48th
Demos 1.55 31
84th

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Elite
Points362.9 #318 / 1213 #60 / 178
Goals0.7 #540 / 1213 #82 / 178
Assists0.4 #710 / 1213 #107 / 178
Saves1.7 #118 / 1213 #25 / 178
Demos1.55 #131 / 1213 #20 / 178

Season projection

Medium confidence

50% of the season is played (20 → ~40 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (25 games across 1 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 7258 14516 14479 14479 14336 – 14622
Goals 14 28 28 27 22 – 35
Assists 8 16 17 16 12 – 22
Saves 34 68 66 66 57 – 76
Shots 51 102 102 102 90 – 114
Demos 31 62 59 54 50 – 68
MVPs 2 4 4 4 2 – 7

Advanced stats (ballchasing)

Advanced OVR 69 /100

From 20 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 427.1
Avg boost 49.8
Boost stolen / game 563.8
% time at 0 boost 9.2%
Avg speed (uu/s) 1603.5
% supersonic 15.4%
% time high in air 6.1%
Avg distance to ball 2779.8
% time attacking third 22.6%
Demos / game 1.6
Demos taken / game 1.4
Shooting % 27.8%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S24Master25 0.520.441.4 404
S26Elite20 0.70.41.7 427

Beyond RSC - lifetime & other play

External skill estimate: ~77 OVR High confidence — inferred from 788 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 79.
SourceGames RecordWin % Score/g
Lifetime (all)36291428-1420 50% 473
RSC (official)218-9 47% 345
Non-RSC ranked 3v3788299-276 52% 349
Non-RSC other28201121-1135 50% 509

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.7 0.74 0.69 – 0.77
Assists/game0.4 0.5 0.42 – 0.55
Saves/game1.7 1.54 1.48 – 1.62
Shots/game2.55 2.54 2.4 – 2.65

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
carszin S24Veteran 0.690.561.5 1.04
DoorTK S22Master 0.750.51.62 1.14
janixity. S24Veteran 0.740.51.5 1.20
Rule S26Premier 0.730.551.64 1.20
Luigi S24Premier 0.750.461.48 1.20
Oksano.- S21Challenger 0.710.421.75 1.21
Monty. S18Veteran 0.730.61.67 1.23
Hypernova S26Veteran 0.880.381.62 1.25
Dark Odst RW7 S22Challenger 0.920.381.85 1.27
janixity. S22Veteran 0.70.51.54 1.28

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.