ObiWan_Can_O_Bee

Rival - Dice - 0-4 (0.000)
50 OVR
overall rating (0–100) · 4 games · how is this calculated?
Overall rating 50/100 Tier dominance: 40th (-0.3 SD) Projects as: Rival Role: Playmaker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
0
0% of games
Shot %
8%

Per-game production (percentile within Rival)

StatPer gameTotalPercentile in tier
Points 309.5 1238
21st
Goals 0.25 1
4th
Assists 0.75 3
87th
Saves 1.25 5
35th
Shots 3.0 12
81st
Demos 1.0 4
53rd

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Rival
Points309.5 #705 / 1215 #106 / 164
Goals0.25 #907 / 1215 #127 / 164
Assists0.75 #116 / 1215 #16 / 164
Saves1.25 #513 / 1215 #85 / 164
Demos1.0 #387 / 1215 #55 / 164

Season projection

Low confidence

56% of the season is played (4 → ~7 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (150 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 1238 2166 2230 2230 2185 – 2275
Goals 1 2 3 3 1 – 5
Assists 3 5 5 4 3 – 7
Saves 5 9 9 9 6 – 12
Shots 12 21 20 19 16 – 24
Demos 4 7 7 7 5 – 10
MVPs 0 0 0 0 0 – 1

Advanced stats (ballchasing)

From 4 ballchasing replays (matches + scrims). Not enough replays for an Advanced OVR yet.

Boost / min 430.9
Avg boost 52.5
Boost stolen / game 604.5
% time at 0 boost 10.8%
Avg speed (uu/s) 1597.9
% supersonic 16.7%
% time high in air 3.1%
Avg distance to ball 2816.9
% time attacking third 23.5%
Demos / game 1.0
Demos taken / game 0.0
Shooting % 6.2%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S21Challenger2 0.50.01.0 412
S22Challenger23 0.520.131.13 398
S23Challenger52 0.690.311.6 395
S24Rival49 0.510.631.63 403
S25Rival26 0.730.461.65 414
S26Rival4 0.250.751.25 431

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.69 0.71 0.64 – 0.77
Assists/game0.31 0.38 0.31 – 0.42
Saves/game1.6 1.58 1.48 – 1.65
Shots/game2.54 2.38 2.21 – 2.5

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
newk . . . S25Elite 0.710.291.48 0.93
SGE Nemesis S19Veteran 0.750.381.75 0.99
levibullrush S13Challenger 0.670.251.58 1.05
DribblingPenguin S25Elite 0.720.381.84 1.07
SquattyPotty737 S25Challenger 0.920.251.58 1.30
Craque S24Veteran 0.720.371.73 1.30
derrrrrrrrp S22Veteran 0.780.381.49 1.33
Chiharu6503 S26Rival 0.670.421.5 1.33
Swanny2.0 S26Challenger 0.810.351.38 1.33
6 lbs of Yeet S24Elite 0.720.521.59 1.33

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.