Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 324.0 | 9396 |
|
| Goals | 0.83 | 24 |
|
| Assists | 0.62 | 18 |
|
| Saves | 1.07 | 31 |
|
| Shots | 2.1 | 61 |
|
| Demos | 1.1 | 32 |
|
| Stat | Per game | Overall rank | Rank in Challenger |
|---|---|---|---|
| Points | 324.0 | #628 / 1215 | #85 / 166 |
| Goals | 0.83 | #358 / 1215 | #50 / 166 |
| Assists | 0.62 | #312 / 1215 | #40 / 166 |
| Saves | 1.07 | #711 / 1215 | #108 / 166 |
| Demos | 1.1 | #326 / 1215 | #44 / 166 |
60% of the season is played (29 → ~48 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9396 | 15552 | 15623 | 15499 – 15747 |
| Goals | 24 | 40 | 39 | 33 – 46 |
| Assists | 18 | 30 | 29 | 24 – 35 |
| Saves | 31 | 51 | 52 | 45 – 59 |
| Shots | 61 | 101 | 103 | 92 – 113 |
| Demos | 32 | 53 | 52 | 45 – 60 |
| MVPs | 1 | 2 | 2 | 1 – 4 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 360.6 |
| Avg boost | 48.6 |
| Boost stolen / game | 457.0 |
| % time at 0 boost | 8.3% |
| Avg speed (uu/s) | 1446.3 |
| % supersonic | 8.5% |
| % time high in air | 4.3% |
| Avg distance to ball | 3005.9 |
| % time attacking third | 20.0% |
| Demos / game | 1.1 |
| Demos taken / game | 0.9 |
| Shooting % | 33.3% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.83 | 0.77 | 0.69 – 0.82 |
| Assists/game | 0.62 | 0.56 | 0.51 – 0.64 |
| Saves/game | 1.07 | 1.11 | 1.04 – 1.2 |
| Shots/game | 2.1 | 2.2 | 2.02 – 2.32 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| Shea Butter | S26 | Challenger | 0.79 | 0.53 | 1.16 | 0.69 |
| Scomps | S25 | Challenger | 0.69 | 0.57 | 1.09 | 0.92 |
| IlLuSiOnChAoS | S19 | Contender | 0.67 | 0.67 | 1.08 | 0.93 |
| Unc_Rez | S26 | Prospect | 0.68 | 0.64 | 1.11 | 0.95 |
| GFC-RAIDER | S25 | Challenger | 0.75 | 0.56 | 1.19 | 0.98 |
| dyl | S18 | Challenger | 0.67 | 0.56 | 1.22 | 0.99 |
| StruttRL | S25 | Prospect | 0.68 | 0.57 | 1.2 | 1.01 |
| Pivot97 | S25 | Prospect | 0.8 | 0.56 | 1.28 | 1.01 |
| FerrisCrueller | S24 | Challenger | 0.76 | 0.72 | 1.02 | 1.02 |
| Itchyramrod420 | S17 | Amateur | 0.82 | 0.47 | 0.96 | 1.04 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.