Slvr.

Master - Glacier Mint - 19-9 (0.679)
90 OVR
overall rating (0–100) · 28 games · how is this calculated?
Overall rating 90/100 Tier dominance: 43rd (-0.4 SD) Projects as: Master Role: Anchor
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
2
7% of games
Shot %
24%

Per-game production (percentile within Master)

StatPer gameTotalPercentile in tier
Points 363.07 10166
58th
Goals 0.61 17
28th
Assists 0.54 15
51st
Saves 1.71 48
81st
Shots 2.54 71
46th
Demos 1.75 49
82nd

League ranking (per game, among 1213 players)

StatPer gameOverall rankRank in Master
Points363.07 #315 / 1213 #33 / 107
Goals0.61 #681 / 1213 #55 / 107
Assists0.54 #466 / 1213 #37 / 107
Saves1.71 #109 / 1213 #15 / 107
Demos1.75 #80 / 1213 #13 / 107

Season projection

High confidence

60% of the season is played (28 → ~47 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (190 games across 4 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) Projected (all data) 80% range
Points 10166 17064 17014 17014 16883 – 17145
Goals 17 29 29 30 24 – 35
Assists 15 25 25 26 20 – 30
Saves 48 81 79 79 70 – 88
Shots 71 119 119 120 108 – 130
Demos 49 82 80 80 71 – 89
MVPs 2 3 4 4 2 – 6

Advanced stats (ballchasing)

Advanced OVR 60 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 423.9
Avg boost 47.9
Boost stolen / game 601.8
% time at 0 boost 12.0%
Avg speed (uu/s) 1593.3
% supersonic 18.5%
% time high in air 5.0%
Avg distance to ball 3002.8
% time attacking third 21.2%
Demos / game 1.8
Demos taken / game 1.8
Shooting % 26.0%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Premier3 0.00.331.33 438
S21Master32 0.560.531.56 426
S23Elite62 1.080.641.45 431
S24Master44 0.70.641.41 408
S25Master52 0.620.751.33 412
S26Master28 0.610.541.71 424

Beyond RSC - lifetime & other play

External skill estimate: ~89 OVR High confidence — inferred from 578 public ranked-3v3 games (their score/game maps to OVR; this signal correlates ~0.71 with RSC OVR). Their actual RSC OVR is 90.
SourceGames RecordWin % Score/g
Lifetime (all)93724235-3204 57% 411
RSC (official)238-8 50% 394
Non-RSC ranked 3v3578222-220 50% 369
Non-RSC other87714005-2976 57% 414

From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.61 0.73 0.64 – 0.76
Assists/game0.54 0.56 0.5 – 0.6
Saves/game1.71 1.62 1.48 – 1.68
Shots/game2.54 2.52 2.36 – 2.64

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
Monty. S18Veteran 0.730.61.67 0.87
grip reaper S24Master 0.670.591.61 0.92
RealMrGreen S25Rival 0.60.511.57 0.96
DarkOnDisplayRW7 S26Rival 0.810.591.69 1.05
Reeves S25Premier 0.80.581.76 1.06
Torroe& S25Elite 0.510.561.63 1.07
yillow S24Master 0.80.521.62 1.09
Slvr. S21Master 0.560.531.56 1.10
A Yapping Panda S23Elite 0.750.461.42 1.13
Kenobs S26Master 0.810.51.56 1.17

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.