Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 388.62 | 12436 |
|
| Goals | 1.0 | 32 |
|
| Assists | 0.47 | 15 |
|
| Saves | 1.38 | 44 |
|
| Shots | 3.19 | 102 |
|
| Demos | 0.94 | 30 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 388.62 | #170 / 1215 | #24 / 170 |
| Goals | 1.0 | #132 / 1215 | #21 / 170 |
| Assists | 0.47 | #612 / 1215 | #99 / 170 |
| Saves | 1.38 | #385 / 1215 | #69 / 170 |
| Demos | 0.94 | #471 / 1215 | #74 / 170 |
56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). Projected (all data) instead regresses toward the player’s own career rate (111 games across 3 past seasons). Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | Projected (all data) | 80% range |
|---|---|---|---|---|---|
| Points | 12436 | 22152 | 21979 | 21979 | 21819 – 22138 |
| Goals | 32 | 57 | 56 | 56 | 48 – 64 |
| Assists | 15 | 27 | 27 | 28 | 22 – 33 |
| Saves | 44 | 78 | 78 | 78 | 69 – 88 |
| Shots | 102 | 182 | 179 | 179 | 164 – 193 |
| Demos | 30 | 53 | 54 | 52 | 46 – 62 |
| MVPs | 8 | 14 | 14 | 14 | 10 – 18 |
From 32 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 387.1 |
| Avg boost | 47.1 |
| Boost stolen / game | 460.5 |
| % time at 0 boost | 11.9% |
| Avg speed (uu/s) | 1522.7 |
| % supersonic | 14.8% |
| % time high in air | 4.4% |
| Avg distance to ball | 2813.8 |
| % time attacking third | 21.3% |
| Demos / game | 1.0 |
| Demos taken / game | 1.0 |
| Shooting % | 35.3% |
| Season | Tier | Games | Goals/g | Assists/g | Saves/g | Boost/min |
|---|---|---|---|---|---|---|
| S23 | Rival | 57 | 0.95 | 0.72 | 1.42 | 393 |
| S24 | Veteran | 11 | 0.91 | 0.64 | 1.18 | 403 |
| S25 | Veteran | 43 | 0.77 | 0.6 | 1.35 | 403 |
| S26 | Veteran | 32 | 0.97 | 0.53 | 1.44 | 387 |
| Source | Games | Record | Win % | Score/g |
|---|---|---|---|---|
| Lifetime (all) | 1074 | 452-422 | 52% | 356 |
| RSC (official) | 3 | 1-1 | 50% | 227 |
| Non-RSC ranked 3v3 | 19 | 3-9 | 25% | 260 |
| Non-RSC other | 1052 | 448-412 | 52% | 358 |
From public ballchasing replays (score-based, so no goals/saves breakdown). Non-RSC play tracks a player's overall level well but not their standing within a tier — see the ratings notes. Only players with a Steam id and uploaded public games appear here.
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.97 | 0.92 | 0.89 – 0.98 |
| Assists/game | 0.53 | 0.53 | 0.49 – 0.6 |
| Saves/game | 1.44 | 1.42 | 1.32 – 1.53 |
| Shots/game | 2.88 | 2.83 | 2.75 – 3.05 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| iHydro | S20 | Contender | 0.92 | 0.58 | 1.33 | 0.71 |
| PayloSoul | S22 | Master | 0.9 | 0.57 | 1.6 | 0.72 |
| Justin | S23 | Elite | 0.89 | 0.58 | 1.32 | 0.76 |
| xim | S24 | Master | 0.85 | 0.5 | 1.45 | 0.78 |
| Reported. | S25 | Master | 0.83 | 0.5 | 1.61 | 0.86 |
| NoobZ | S13 | Elite | 0.88 | 0.62 | 1.38 | 0.90 |
| LEBRON JAMES | S26 | Veteran | 1.12 | 0.54 | 1.62 | 0.91 |
| StephM2_ | S24 | Amateur | 0.89 | 0.47 | 1.38 | 0.94 |
| Gyarados-_- | S26 | Rival | 0.94 | 0.52 | 1.45 | 0.95 |
| Gaw1f3d | S22 | Rival | 0.92 | 0.5 | 1.42 | 0.96 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.