Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 364.36 | 9109 |
|
| Goals | 0.76 | 19 |
|
| Assists | 0.48 | 12 |
|
| Saves | 1.44 | 36 |
|
| Shots | 2.8 | 70 |
|
| Demos | 0.76 | 19 |
|
| Stat | Per game | Overall rank | Rank in Veteran |
|---|---|---|---|
| Points | 364.36 | #308 / 1215 | #50 / 170 |
| Goals | 0.76 | #451 / 1215 | #65 / 170 |
| Assists | 0.48 | #593 / 1215 | #97 / 170 |
| Saves | 1.44 | #323 / 1215 | #60 / 170 |
| Demos | 0.76 | #630 / 1215 | #97 / 170 |
56% of the season is played (25 → ~44 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 9109 | 16032 | 15984 | 15851 – 16118 |
| Goals | 19 | 33 | 33 | 27 – 40 |
| Assists | 12 | 21 | 22 | 17 – 27 |
| Saves | 36 | 63 | 63 | 55 – 72 |
| Shots | 70 | 123 | 122 | 111 – 134 |
| Demos | 19 | 33 | 35 | 29 – 41 |
| MVPs | 5 | 9 | 9 | 6 – 12 |
From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 432.4 |
| Avg boost | 49.5 |
| Boost stolen / game | 495.3 |
| % time at 0 boost | 9.3% |
| Avg speed (uu/s) | 1498.4 |
| % supersonic | 11.3% |
| % time high in air | 4.7% |
| Avg distance to ball | 2898.0 |
| % time attacking third | 19.7% |
| Demos / game | 0.8 |
| Demos taken / game | 1.0 |
| Shooting % | 32.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.86 | 0.84 | 0.76 – 0.88 |
| Assists/game | 0.61 | 0.61 | 0.55 – 0.64 |
| Saves/game | 1.21 | 1.24 | 1.16 – 1.38 |
| Shots/game | 2.71 | 2.73 | 2.65 – 2.82 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| KING. | S23 | Elite | 0.73 | 0.62 | 1.29 | 0.69 |
| nickm | S25 | Elite | 0.8 | 0.66 | 1.21 | 0.84 |
| g00f. | S26 | Prospect | 0.9 | 0.62 | 1.41 | 0.86 |
| AlphaChuck | S26 | Elite | 0.93 | 0.64 | 1.25 | 1.07 |
| OldMan_Waterfall | S25 | Contender | 1.06 | 0.58 | 1.03 | 1.07 |
| xDracO0 | S23 | Rival | 0.86 | 0.61 | 1.3 | 1.12 |
| nickm | S24 | Elite | 0.77 | 0.64 | 1.07 | 1.13 |
| Dino incarnate | S24 | Prospect | 0.85 | 0.54 | 1.17 | 1.14 |
| Chaddy | S25 | Rival | 0.88 | 0.56 | 1.58 | 1.14 |
| Destin | S24 | Master | 0.88 | 0.53 | 1.31 | 1.14 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.