Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).
Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.
Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.
Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.
| Stat | Per game | Total | Percentile in tier |
|---|---|---|---|
| Points | 374.3 | 12352 |
|
| Goals | 0.94 | 31 |
|
| Assists | 0.73 | 24 |
|
| Saves | 1.33 | 44 |
|
| Shots | 2.7 | 89 |
|
| Demos | 0.7 | 23 |
|
| Stat | Per game | Overall rank | Rank in Prospect |
|---|---|---|---|
| Points | 374.3 | #250 / 1215 | #29 / 161 |
| Goals | 0.94 | #209 / 1215 | #29 / 161 |
| Assists | 0.73 | #158 / 1215 | #20 / 161 |
| Saves | 1.33 | #430 / 1215 | #46 / 161 |
| Demos | 0.7 | #680 / 1215 | #86 / 161 |
60% of the season is played (33 → ~55 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.
| Stat | Now | Pace | Projected (season) | 80% range |
|---|---|---|---|---|
| Points | 12352 | 20587 | 20399 | 20257 – 20542 |
| Goals | 31 | 52 | 51 | 44 – 58 |
| Assists | 24 | 40 | 39 | 33 – 45 |
| Saves | 44 | 73 | 73 | 64 – 81 |
| Shots | 89 | 148 | 147 | 135 – 159 |
| Demos | 23 | 38 | 39 | 33 – 46 |
| MVPs | 8 | 13 | 13 | 9 – 16 |
From 29 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.
| Boost / min | 405.9 |
| Avg boost | 47.1 |
| Boost stolen / game | 463.8 |
| % time at 0 boost | 13.6% |
| Avg speed (uu/s) | 1504.9 |
| % supersonic | 12.4% |
| % time high in air | 3.8% |
| Avg distance to ball | 2849.7 |
| % time attacking third | 20.0% |
| Demos / game | 0.8 |
| Demos taken / game | 0.7 |
| Shooting % | 31.8% |
Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.
| Stat | This season | Comparables median | Typical range |
|---|---|---|---|
| Goals/game | 0.9 | 0.86 | 0.81 – 0.93 |
| Assists/game | 0.62 | 0.62 | 0.57 – 0.69 |
| Saves/game | 1.41 | 1.45 | 1.33 – 1.53 |
| Shots/game | 2.65 | 2.73 | 2.54 – 2.81 |
Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.
| Player | Season | Tier | Goals/g | Assists/g | Saves/g | Similarity |
|---|---|---|---|---|---|---|
| AlphaChuck | S26 | Elite | 0.93 | 0.64 | 1.25 | 0.76 |
| Chaddy | S25 | Rival | 0.88 | 0.56 | 1.58 | 0.76 |
| Ninji <3 | S23 | Challenger | 0.93 | 0.66 | 1.38 | 0.78 |
| bbfreshxi | S26 | Veteran | 0.86 | 0.61 | 1.21 | 0.86 |
| KING. | S23 | Elite | 0.73 | 0.62 | 1.29 | 0.87 |
| Pooka2854 | S18 | Rival | 0.82 | 0.73 | 1.54 | 0.90 |
| CagiestSafe6 | S24 | Challenger | 1.09 | 0.58 | 1.46 | 0.94 |
| PayloSoul | S22 | Master | 0.9 | 0.57 | 1.6 | 0.97 |
| Dusk | S26 | Prospect | 0.75 | 0.62 | 1.38 | 0.98 |
| NoobZ | S26 | Veteran | 0.88 | 0.72 | 1.44 | 0.98 |
Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.
Data source: live (rscna.com) - standings & schedule refresh hourly.