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Elite - Frame Skips - 19-13 (0.594)
84 OVR
overall rating (0–100) · 32 games · how is this calculated?
Overall rating 84/100 Tier dominance: 81st (+0.8 SD) Projects as: Elite Role: Anchor / Striker
How are these calculated?

Composite: each per-game stat (goals, assists, saves, shots, demos, shooting %, MVPs) is turned into a z-score vs the player's tier peers, weighted by how much it correlates with winning, summed, then shrunk toward the tier average for small samples (games / (games + 8)).

Tier dominance: that composite expressed two ways - a percentile within the tier (rank), and a margin in standard deviations above the tier average (how big an outlier). The margin is what flags genuine outliers vs. someone merely top of a tight tier.

Overall rating (0-100): the composite plus a tier-strength bonus (Premier counts most), turned into a league-wide percentile - so it's comparable across tiers, unlike tier dominance.

Projects as: re-sorting every player by overall skill into the tiers' real sizes, the tier this player would land in. Projecting up a tier (and being an outlier) = "overskilled." A model estimate.

MVPs
6
19% of games
Shot %
35%

Per-game production (percentile within Elite)

StatPer gameTotalPercentile in tier
Points 403.03 12897
87th
Goals 0.94 30
78th
Assists 0.59 19
53rd
Saves 1.69 54
79th
Shots 2.69 86
60th
Demos 0.81 26
29th

League ranking (per game, among 1215 players)

StatPer gameOverall rankRank in Elite
Points403.03 #119 / 1215 #17 / 179
Goals0.94 #211 / 1215 #27 / 179
Assists0.59 #366 / 1215 #60 / 179
Saves1.69 #118 / 1215 #26 / 179
Demos0.81 #587 / 1215 #89 / 179

Season projection

Medium confidence

56% of the season is played (32 → ~57 games). Projected (this season) blends the current rate with the tier average (regression to the mean). . Pace is the naive "keep current rate" number. Range = 80% prediction interval on the this-season projection.

Stat Now Pace Projected (season) 80% range
Points 12897 22973 22730 22568 – 22892
Goals 30 53 53 45 – 60
Assists 19 34 34 28 – 40
Saves 54 96 95 84 – 105
Shots 86 153 153 139 – 166
Demos 26 46 48 40 – 55
MVPs 6 11 10 7 – 14

Advanced stats (ballchasing)

Advanced OVR 84 /100

From 28 ballchasing replays (matches + scrims). Advanced OVR is a percentile among the 762 players with enough replay data - separate from the box-score OVR above.

Boost / min 491.0
Avg boost 46.5
Boost stolen / game 608.4
% time at 0 boost 14.4%
Avg speed (uu/s) 1641.9
% supersonic 22.3%
% time high in air 3.8%
Avg distance to ball 3119.7
% time attacking third 21.9%
Demos / game 0.8
Demos taken / game 1.1
Shooting % 31.9%

Career history (season over season)

SeasonTierGamesGoals/gAssists/gSaves/gBoost/min
S20Elite4 0.750.752.25 449
S26Elite28 0.820.571.54 491

Historical analysis - data: Official · All seasons (change in the nav)

Comparable-based outlook

High confidence

Where the 25 most similar players from 11 completed past season(s) landed for each per-game stat (median + middle-50% range). A "players like you finished here" anchor that complements the pace projection above.

StatThis seasonComparables medianTypical range
Goals/game0.82 0.81 0.75 – 0.85
Assists/game0.57 0.59 0.52 – 0.62
Saves/game1.54 1.48 1.32 – 1.59
Shots/game2.71 2.78 2.62 – 2.94

Most similar players (across RSC history)

Nearest matches by per-game production & play-style (goals, assists, saves, shots, boost, speed, positioning, demos), standardized across 6659 player-seasons. Lower distance = more similar.

PlayerSeasonTierGoals/gAssists/gSaves/gSimilarity
FIN0oo S21Master 0.80.561.48 1.04
Kyurmex. S22Master 0.830.721.63 1.07
C-Loupe S25Master 0.730.561.67 1.11
Sparky ;) S26Elite 0.710.591.76 1.17
halibut907 S23Veteran 0.820.591.59 1.27
R1NZEY S26Veteran 0.790.541.43 1.28
Oibu S25Premier 0.710.411.5 1.44
cosmo6430 S26Veteran 0.720.621.66 1.46
TyrannosaurusPapercut781 S23Premier 0.710.591.23 1.48
Jolt S25Elite 0.810.521.62 1.50

Descriptive comparables - cross-season stat scales can shift, and players who changed names between seasons won't link.


Data source: live (rscna.com) - standings & schedule refresh hourly.